Fix Physics2DDemo
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e6bf11c48e
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811194bb97
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@ -79,7 +79,7 @@ int main()
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{
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std::shared_ptr<Nz::Sprite> sprite = std::make_shared<Nz::Sprite>(material);
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sprite->SetSize({ 32.f, 32.f });
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sprite->SetOrigin({ 16.f, 16.f, 0.f });
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sprite->SetOrigin({ 0.5f, 0.5f });
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registry.emplace<Nz::NodeComponent>(spriteEntity).SetPosition(1920 / 2 + x * 36.f, 1080 / 2 + y * 36.f);
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@ -93,7 +93,7 @@ int main()
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entt::entity groundEntity = registry.create();
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{
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std::shared_ptr<Nz::Tilemap> tilemap = std::make_shared<Nz::Tilemap>(Nz::Vector2ui(40, 20), Nz::Vector2f(64.f, 64.f), 18);
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tilemap->SetOrigin(Nz::Vector2f(0.5f, 0.5f));
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tilemap->SetOrigin({ 0.5f, 0.5f });
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tilemap->EnableIsometricMode(true);
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for (std::size_t i = 0; i < 18; ++i)
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{
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