Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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@@ -23,8 +23,8 @@ namespace Nz::ShaderAst
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AstOptimizer(AstOptimizer&&) = delete;
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~AstOptimizer() = default;
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StatementPtr Optimise(const StatementPtr& statement);
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StatementPtr Optimise(const StatementPtr& statement, UInt64 enabledConditions);
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StatementPtr Optimise(Statement& statement);
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StatementPtr Optimise(Statement& statement, UInt64 enabledConditions);
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AstOptimizer& operator=(const AstOptimizer&) = delete;
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AstOptimizer& operator=(AstOptimizer&&) = delete;
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@@ -48,8 +48,8 @@ namespace Nz::ShaderAst
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std::optional<UInt64> m_enabledOptions;
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};
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inline StatementPtr Optimize(const StatementPtr& ast);
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inline StatementPtr Optimize(const StatementPtr& ast, UInt64 enabledConditions);
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inline StatementPtr Optimize(Statement& ast);
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inline StatementPtr Optimize(Statement& ast, UInt64 enabledConditions);
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}
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#include <Nazara/Shader/Ast/AstOptimizer.inl>
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