Replace const ShaderAst::StatementPtr& by ShaderAst::Statement& in input
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@@ -36,7 +36,7 @@ namespace Nz
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SpirvWriter(SpirvWriter&&) = delete;
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~SpirvWriter() = default;
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std::vector<UInt32> Generate(ShaderAst::StatementPtr& shader, const States& states = {});
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std::vector<UInt32> Generate(ShaderAst::Statement& shader, const States& states = {});
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void SetEnv(Environment environment);
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