Revert Renderer to its pre-SDL state
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@@ -234,7 +234,7 @@ namespace Nz
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bool RenderWindow::OnWindowCreated()
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{
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m_parameters.doubleBuffered = true;
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m_parameters.window = GetHandle();
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m_parameters.window = GetSystemHandle();
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std::unique_ptr<Context> context(new Context);
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if (!context->Create(m_parameters))
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