Fixed Material not applying changes

Former-commit-id: 6e2f9a428213195360516ffcd8efd11b325e08a4
This commit is contained in:
Lynix 2013-01-30 01:38:02 +01:00
parent c87c63c685
commit 81f9f54688
1 changed files with 56 additions and 26 deletions

View File

@ -160,6 +160,9 @@ void NzMaterial::Apply() const
else
NzRenderer::Enable(nzRendererParameter_Blend, false);
NzRenderer::SetFaceCulling(m_faceCulling);
NzRenderer::SetFaceFilling(m_faceFilling);
if (m_zTestEnabled)
{
NzRenderer::Enable(nzRendererParameter_DepthTest, true);
@ -383,12 +386,18 @@ void NzMaterial::SetDiffuseColor(const NzColor& diffuse)
void NzMaterial::SetDiffuseMap(NzTexture* map)
{
if (m_diffuseMap)
m_diffuseMap->RemoveResourceReference();
if (m_diffuseMap != map)
{
if (m_diffuseMap)
m_diffuseMap->RemoveResourceReference();
m_diffuseMap = map;
if (m_diffuseMap)
m_diffuseMap->AddResourceReference();
m_diffuseMap = map;
if (m_diffuseMap)
m_diffuseMap->AddResourceReference();
if (m_autoShader)
m_shader = nullptr; // Invalidation du shader
}
}
void NzMaterial::SetDiffuseSampler(const NzTextureSampler& sampler)
@ -413,33 +422,48 @@ void NzMaterial::SetFaceFilling(nzFaceFilling filling)
void NzMaterial::SetHeightMap(NzTexture* map)
{
if (m_heightMap)
m_heightMap->RemoveResourceReference();
if (m_heightMap != map)
{
if (m_heightMap)
m_heightMap->RemoveResourceReference();
m_heightMap = map;
if (m_heightMap)
m_heightMap->AddResourceReference();
m_heightMap = map;
if (m_heightMap)
m_heightMap->AddResourceReference();
if (m_autoShader)
m_shader = nullptr; // Invalidation du shader
}
}
void NzMaterial::SetNormalMap(NzTexture* map)
{
if (m_normalMap)
m_normalMap->RemoveResourceReference();
if (m_normalMap != map)
{
if (m_normalMap)
m_normalMap->RemoveResourceReference();
m_normalMap = map;
if (m_normalMap)
m_normalMap->AddResourceReference();
m_normalMap = map;
if (m_normalMap)
m_normalMap->AddResourceReference();
if (m_autoShader)
m_shader = nullptr; // Invalidation du shader
}
}
void NzMaterial::SetShader(const NzShader* shader)
{
if (m_shader)
m_shader->RemoveResourceReference();
if (m_shader != shader)
{
if (m_shader)
m_shader->RemoveResourceReference();
m_autoShader = (shader == nullptr);
m_shader = shader;
if (m_shader)
m_shader->AddResourceReference();
m_autoShader = (shader == nullptr);
m_shader = shader;
if (m_shader)
m_shader->AddResourceReference();
}
}
void NzMaterial::SetShininess(float shininess)
@ -454,12 +478,18 @@ void NzMaterial::SetSpecularColor(const NzColor& specular)
void NzMaterial::SetSpecularMap(NzTexture* map)
{
if (m_specularMap)
m_specularMap->RemoveResourceReference();
if (m_specularMap != map)
{
if (m_specularMap)
m_specularMap->RemoveResourceReference();
m_specularMap = map;
if (m_specularMap)
m_specularMap->AddResourceReference();
m_specularMap = map;
if (m_specularMap)
m_specularMap->AddResourceReference();
if (m_autoShader)
m_shader = nullptr; // Invalidation du shader
}
}
void NzMaterial::SetSpecularSampler(const NzTextureSampler& sampler)