Math: Rework Box and Rect classes
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@@ -93,7 +93,7 @@ int main()
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Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
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modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
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Nz::Recti scissorBox(Nz::Vector2i::Zero(), Nz::Vector2i(window.GetSize()));
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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@@ -84,7 +84,7 @@ int main()
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Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
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modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
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Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
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Nz::Recti scissorBox(Nz::Vector2i::Zero(), Nz::Vector2i(window.GetSize()));
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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@@ -49,7 +49,7 @@ int main()
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std::string windowTitle = "Graphics Test";
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Nz::RenderWindow& window = renderSystem.CreateWindow(device, Nz::VideoMode(1920, 1080), windowTitle);
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::Vector2f windowSize = Nz::Vector2f(window.GetSize());
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physSytem.GetPhysWorld().SetGravity({ 0.f, -98.1f });
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