Math: Rework Box and Rect classes
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@@ -84,7 +84,7 @@ int main()
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Nz::WorldInstancePtr modelInstance = std::make_shared<Nz::WorldInstance>();
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modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Left()));
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Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
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Nz::Recti scissorBox(Nz::Vector2i::Zero(), Nz::Vector2i(window.GetSize()));
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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