Math: Rework Box and Rect classes
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@@ -224,7 +224,7 @@ namespace Nz
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framebufferHeight = std::min(framebufferHeight, height);
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}
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passData.renderRect.Set(0, 0, int(framebufferWidth), int(framebufferHeight));
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passData.renderRect = Recti(0, 0, int(framebufferWidth), int(framebufferHeight));
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passData.framebuffer = renderDevice->InstantiateFramebuffer(framebufferWidth, framebufferHeight, passData.renderPass, textures);
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if (!passData.name.empty())
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@@ -142,7 +142,7 @@ namespace Nz
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for (std::size_t i = 0; i < vertexCount; ++i)
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m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
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aabb.Set(m_vertices[0].position);
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aabb = Boxf(m_vertices[0].position, Vector3f::Zero());
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for (std::size_t i = 1; i < vertexCount; ++i)
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aabb.ExtendTo(m_vertices[i].position);
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}
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@@ -159,7 +159,7 @@ namespace Nz
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for (std::size_t i = 0; i < vertexCount; ++i)
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m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
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aabb.Set(m_vertices[0].position);
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aabb = Boxf(m_vertices[0].position, Vector2f::Zero());
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for (std::size_t i = 1; i < vertexCount; ++i)
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aabb.ExtendTo(m_vertices[i].position);
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}
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