Math: Rework Box and Rect classes
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@@ -224,7 +224,7 @@ namespace Nz
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framebufferHeight = std::min(framebufferHeight, height);
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}
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passData.renderRect.Set(0, 0, int(framebufferWidth), int(framebufferHeight));
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passData.renderRect = Recti(0, 0, int(framebufferWidth), int(framebufferHeight));
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passData.framebuffer = renderDevice->InstantiateFramebuffer(framebufferWidth, framebufferHeight, passData.renderPass, textures);
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if (!passData.name.empty())
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