Math: Rework Box and Rect classes
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@@ -142,7 +142,7 @@ namespace Nz
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for (std::size_t i = 0; i < vertexCount; ++i)
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m_vertices[i].uv.y = m_textureCoords.height - m_vertices[i].uv.y;
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aabb.Set(m_vertices[0].position);
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aabb = Boxf(m_vertices[0].position, Vector3f::Zero());
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for (std::size_t i = 1; i < vertexCount; ++i)
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aabb.ExtendTo(m_vertices[i].position);
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}
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