Renderer: Add shader serialization

This commit is contained in:
Lynix
2020-06-05 19:47:29 +02:00
parent de1c64253e
commit 8467c79021
15 changed files with 1131 additions and 443 deletions

View File

@@ -5,25 +5,25 @@
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz { namespace ShaderBuilder
namespace Nz::ShaderBuilder
{
template<typename T>
template<typename... Args>
std::shared_ptr<T> GenBuilder<T>::operator()(Args&&... args) const
{
return std::make_shared<T>(std::forward<Args>(args)...);
return T::Build(std::forward<Args>(args)...);
}
template<ShaderAst::AssignType op>
std::shared_ptr<ShaderAst::AssignOp> AssignOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<ShaderAst::AssignOp>(op, left, right);
return ShaderAst::AssignOp::Build(op, left, right);
}
template<ShaderAst::BinaryType op>
std::shared_ptr<ShaderAst::BinaryOp> BinOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
{
return std::make_shared<ShaderAst::BinaryOp>(op, left, right);
return ShaderAst::BinaryOp::Build(op, left, right);
}
inline std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const
@@ -39,21 +39,21 @@ namespace Nz { namespace ShaderBuilder
NazaraAssert(exprType != ShaderAst::ExpressionType::Void, "Unhandled builtin");
return std::make_shared<ShaderAst::BuiltinVariable>(builtin, exprType);
return ShaderAst::BuiltinVariable::Build(builtin, exprType);
}
template<ShaderAst::VariableType type>
template<typename... Args>
ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
{
return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
return ShaderAst::NamedVariable::Build(type, std::forward<Args>(args)...);
}
template<ShaderAst::ExpressionType Type, typename... Args>
std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args)
{
return std::make_shared<ShaderAst::Cast>(Type, std::forward<Args>(args)...);
return ShaderAst::Cast::Build(Type, std::forward<Args>(args)...);
}
} }
}
#include <Nazara/Renderer/DebugOff.hpp>