Add frustum culling (WIP)
This commit is contained in:
@@ -75,7 +75,7 @@ int main()
|
||||
basicMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
|
||||
basicMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
|
||||
|
||||
Nz::Model model(std::move(gfxMesh));
|
||||
Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
|
||||
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
|
||||
model.SetMaterial(i, material);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user