Add frustum culling (WIP)

This commit is contained in:
Jérôme Leclercq
2021-08-19 23:26:34 +02:00
parent 8db8533300
commit 8546631f62
15 changed files with 643 additions and 463 deletions

View File

@@ -61,6 +61,7 @@ int main()
return __LINE__;
}
const Nz::Boxf& spaceshipAABB = spaceshipMesh->GetAABB();
std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(*spaceshipMesh);
// Texture
@@ -102,7 +103,7 @@ int main()
Nz::DepthMaterial basicMatDepth(*depthPass);
basicMatDepth.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
std::shared_ptr<Nz::Model> model = std::make_shared<Nz::Model>(std::move(gfxMesh));
std::shared_ptr<Nz::Model> model = std::make_shared<Nz::Model>(std::move(gfxMesh), spaceshipAABB);
for (std::size_t i = 0; i < model->GetSubMeshCount(); ++i)
model->SetMaterial(i, material);
@@ -140,7 +141,7 @@ int main()
std::shared_ptr<Nz::Mesh> colliderMesh = Nz::Mesh::Build(shipCollider->GenerateMesh());
std::shared_ptr<Nz::GraphicalMesh> colliderGraphicalMesh = std::make_shared<Nz::GraphicalMesh>(*colliderMesh);
colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh);
colliderModel = std::make_shared<Nz::Model>(colliderGraphicalMesh, spaceshipAABB);
for (std::size_t i = 0; i < colliderModel->GetSubMeshCount(); ++i)
colliderModel->SetMaterial(i, colliderMat);
}
@@ -168,11 +169,11 @@ int main()
registry.get<Nz::NodeComponent>(viewer).SetParent(registry, headingEntity);
registry.get<Nz::NodeComponent>(viewer).SetPosition(Nz::Vector3f::Backward() * 2.5f + Nz::Vector3f::Up() * 1.f);
for (std::size_t x = 0; x < 5; ++x)
for (std::size_t x = 0; x < 10; ++x)
{
for (std::size_t y = 0; y < 5; ++y)
for (std::size_t y = 0; y < 10; ++y)
{
for (std::size_t z = 0; z < 5; ++z)
for (std::size_t z = 0; z < 10; ++z)
{
entt::entity entity = registry.create();
auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(entity);