Add frustum culling (WIP)
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@@ -28,6 +28,12 @@ namespace Nz
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ViewerInstance(ViewerInstance&&) noexcept = default;
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~ViewerInstance() = default;
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inline const Matrix4f& GetInvProjectionMatrix() const;
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inline const Matrix4f& GetInvViewMatrix() const;
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inline const Matrix4f& GetInvViewProjMatrix() const;
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inline const Matrix4f& GetProjectionMatrix() const;
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inline const Matrix4f& GetViewMatrix() const;
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inline const Matrix4f& GetViewProjMatrix() const;
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inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
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inline ShaderBinding& GetShaderBinding();
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