Add frustum culling (WIP)
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@@ -33,8 +33,10 @@ namespace Nz
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inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
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inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
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inline const Matrix4f& GetInvWorldMatrix() const;
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inline ShaderBinding& GetShaderBinding();
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inline const ShaderBinding& GetShaderBinding() const;
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inline const Matrix4f& GetWorldMatrix() const;
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void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
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inline void UpdateWorldMatrix(const Matrix4f& worldMatrix);
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