Add frustum culling (WIP)
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@@ -13,7 +13,8 @@
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namespace Nz
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{
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Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh) :
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Model::Model(std::shared_ptr<GraphicalMesh> graphicalMesh, const Boxf& aabb) :
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InstancedRenderable(aabb),
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m_graphicalMesh(std::move(graphicalMesh))
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{
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m_submeshes.reserve(m_graphicalMesh->GetSubMeshCount());
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