Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
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@ -40,6 +40,7 @@ namespace Ndk
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inline const NzFrustumf& GetFrustum() const;
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inline unsigned int GetLayer() const;
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inline const NzMatrix4f& GetProjectionMatrix() const;
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inline nzProjectionType GetProjectionType() const;
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inline const NzRenderTarget* GetTarget() const;
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inline const NzRectf& GetTargetRegion() const;
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inline const NzMatrix4f& GetViewMatrix() const;
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@ -49,6 +50,7 @@ namespace Ndk
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inline void SetFOV(float fov);
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inline void SetLayer(unsigned int layer);
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inline void SetProjectionType(nzProjectionType projection);
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inline void SetTarget(const NzRenderTarget* renderTarget);
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inline void SetTargetRegion(const NzRectf& region);
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inline void SetViewport(const NzRecti& viewport);
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@ -80,6 +82,7 @@ namespace Ndk
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NazaraSlot(NzRenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(NzRenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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nzProjectionType m_projectionType;
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mutable NzFrustumf m_frustum;
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mutable NzMatrix4f m_projectionMatrix;
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mutable NzMatrix4f m_viewMatrix;
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@ -8,6 +8,7 @@
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namespace Ndk
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{
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inline CameraComponent::CameraComponent() :
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m_projectionType(nzProjectionType_Perspective),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_target(nullptr),
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m_frustumUpdated(false),
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@ -25,6 +26,7 @@ namespace Ndk
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inline CameraComponent::CameraComponent(const CameraComponent& camera) :
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Component(camera),
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NzAbstractViewer(camera),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_target(nullptr),
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m_frustumUpdated(false),
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@ -95,6 +97,11 @@ namespace Ndk
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return m_projectionMatrix;
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}
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inline nzProjectionType CameraComponent::GetProjectionType() const
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{
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return m_projectionType;
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}
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inline const NzRenderTarget* CameraComponent::GetTarget() const
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{
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return m_target;
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@ -132,8 +139,15 @@ namespace Ndk
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inline void CameraComponent::SetFOV(float fov)
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{
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NazaraAssert(!NzNumberEquals(fov, 0.f), "FOV must be different from zero");
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m_fov = fov;
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InvalidateProjectionMatrix();
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}
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inline void CameraComponent::SetProjectionType(nzProjectionType projectionType)
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{
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m_projectionType = projectionType;
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InvalidateProjectionMatrix();
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}
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@ -149,6 +163,7 @@ namespace Ndk
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inline void CameraComponent::SetTargetRegion(const NzRectf& region)
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{
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m_targetRegion = region;
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InvalidateViewport();
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}
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@ -166,14 +181,15 @@ namespace Ndk
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inline void CameraComponent::SetZFar(float zFar)
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{
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m_zFar = zFar;
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InvalidateProjectionMatrix();
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}
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inline void CameraComponent::SetZNear(float zNear)
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{
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NazaraAssert(!NzNumberEquals(zNear, 0.f), "zNear cannot be zero");
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m_zNear = zNear;
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InvalidateProjectionMatrix();
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}
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@ -15,6 +15,8 @@ namespace Ndk
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{
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class NDK_API GraphicsComponent : public Component<GraphicsComponent>
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{
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friend class RenderSystem;
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public:
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GraphicsComponent() = default;
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inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
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@ -30,6 +32,7 @@ namespace Ndk
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private:
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void InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index);
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inline void InvalidateRenderables();
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inline void InvalidateTransformMatrix();
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void OnAttached() override;
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@ -46,11 +46,16 @@ namespace Ndk
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UpdateTransformMatrix();
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}
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inline void GraphicsComponent::InvalidateTransformMatrix()
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inline void GraphicsComponent::InvalidateRenderables()
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{
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for (Renderable& r : m_renderables)
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r.dataUpdated = false;
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}
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inline void GraphicsComponent::InvalidateTransformMatrix()
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{
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m_transformMatrixUpdated = false;
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InvalidateRenderables();
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}
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}
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@ -26,12 +26,21 @@ namespace Ndk
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~RenderSystem() = default;
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inline const NzBackgroundRef& GetDefaultBackground() const;
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inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
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inline NzVector3f GetGlobalForward() const;
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inline NzVector3f GetGlobalRight() const;
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inline NzVector3f GetGlobalUp() const;
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inline void SetDefaultBackground(NzBackgroundRef background);
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inline void SetGlobalForward(const NzVector3f& direction);
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inline void SetGlobalRight(const NzVector3f& direction);
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inline void SetGlobalUp(const NzVector3f& direction);
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static SystemIndex systemIndex;
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private:
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inline void InvalidateCoordinateSystem();
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void OnEntityRemoved(Entity* entity) override;
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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@ -41,6 +50,8 @@ namespace Ndk
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EntityList m_lights;
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NzBackgroundRef m_background;
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NzForwardRenderTechnique m_renderTechnique;
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NzMatrix4f m_coordinateSystemMatrix;
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bool m_coordinateSystemInvalidated;
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};
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}
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@ -14,8 +14,60 @@ namespace Ndk
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return m_background;
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}
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inline const NzMatrix4f& RenderSystem::GetCoordinateSystemMatrix() const
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{
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return m_coordinateSystemMatrix;
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}
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inline NzVector3f RenderSystem::GetGlobalForward() const
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{
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return NzVector3f(-m_coordinateSystemMatrix.m13, -m_coordinateSystemMatrix.m23, -m_coordinateSystemMatrix.m33);
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}
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inline NzVector3f RenderSystem::GetGlobalRight() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m11, m_coordinateSystemMatrix.m21, m_coordinateSystemMatrix.m31);
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}
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inline NzVector3f RenderSystem::GetGlobalUp() const
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{
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return NzVector3f(m_coordinateSystemMatrix.m12, m_coordinateSystemMatrix.m22, m_coordinateSystemMatrix.m32);
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}
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inline void RenderSystem::SetDefaultBackground(NzBackgroundRef background)
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{
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m_background = std::move(background);
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}
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inline void RenderSystem::SetGlobalForward(const NzVector3f& direction)
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{
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m_coordinateSystemMatrix.m13 = -direction.x;
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m_coordinateSystemMatrix.m23 = -direction.y;
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m_coordinateSystemMatrix.m33 = -direction.z;
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalRight(const NzVector3f& direction)
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{
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m_coordinateSystemMatrix.m11 = direction.x;
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m_coordinateSystemMatrix.m21 = direction.y;
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m_coordinateSystemMatrix.m31 = direction.z;
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::SetGlobalUp(const NzVector3f& direction)
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{
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m_coordinateSystemMatrix.m12 = direction.x;
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m_coordinateSystemMatrix.m22 = direction.y;
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m_coordinateSystemMatrix.m32 = direction.z;
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InvalidateCoordinateSystem();
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}
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inline void RenderSystem::InvalidateCoordinateSystem()
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{
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m_coordinateSystemInvalidated = true;
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}
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}
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@ -116,9 +116,21 @@ namespace Ndk
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void CameraComponent::UpdateProjectionMatrix() const
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{
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EnsureViewportUpdate(); // Can affect aspect ratio
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switch (m_projectionType)
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{
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case nzProjectionType_Orthogonal:
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EnsureViewportUpdate();
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m_projectionMatrix.MakeOrtho(0.f, static_cast<float>(m_viewport.width), 0.f, static_cast<float>(m_viewport.height), m_zNear, m_zFar);
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break;
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case nzProjectionType_Perspective:
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EnsureViewportUpdate(); // Can affect aspect ratio
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m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
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break;
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}
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m_projectionMatrix.MakePerspective(m_fov, m_aspectRatio, m_zNear, m_zFar);
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m_projectionMatrixUpdated = true;
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}
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@ -153,7 +165,8 @@ namespace Ndk
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{
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m_aspectRatio = aspectRatio;
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InvalidateProjectionMatrix();
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if (m_projectionType == nzProjectionType_Perspective)
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InvalidateProjectionMatrix();
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}
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// Convert it back to int
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@ -3,15 +3,16 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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namespace Ndk
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{
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void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
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{
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NazaraUnused(renderable);
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NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
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NazaraUnused(renderable);
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Renderable& r = m_renderables[index];
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r.dataUpdated = false;
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@ -66,7 +67,9 @@ namespace Ndk
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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@ -11,7 +11,9 @@
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namespace Ndk
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{
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RenderSystem::RenderSystem()
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RenderSystem::RenderSystem() :
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m_coordinateSystemMatrix(NzMatrix4f::Identity()),
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m_coordinateSystemInvalidated(true)
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{
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SetDefaultBackground(NzColorBackground::New());
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SetUpdateRate(0.f);
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@ -54,6 +56,18 @@ namespace Ndk
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{
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NazaraUnused(elapsedTime);
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// Invalidate every renderable if the coordinate system changed
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if (m_coordinateSystemInvalidated)
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{
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for (const Ndk::EntityHandle& drawable : m_drawables)
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{
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GraphicsComponent& graphicsComponent = drawable->GetComponent<GraphicsComponent>();
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graphicsComponent.InvalidateTransformMatrix();
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}
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m_coordinateSystemInvalidated = false;
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}
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for (const Ndk::EntityHandle& camera : m_cameras)
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{
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CameraComponent& camComponent = camera->GetComponent<CameraComponent>();
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@ -76,7 +90,8 @@ namespace Ndk
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LightComponent& lightComponent = light->GetComponent<LightComponent>();
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NodeComponent& drawableNode = light->GetComponent<NodeComponent>();
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lightComponent.AddToRenderQueue(renderQueue, drawableNode.GetTransformMatrix());
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///TODO: Cache somehow?
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lightComponent.AddToRenderQueue(renderQueue, m_coordinateSystemMatrix * drawableNode.GetTransformMatrix());
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}
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NzSceneData sceneData;
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@ -17,6 +17,14 @@ enum nzBackgroundType
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nzBackgroundType_Max = nzBackgroundType_User
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};
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enum nzProjectionType
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{
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nzProjectionType_Orthogonal,
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nzProjectionType_Perspective,
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nzProjectionType_Max = nzProjectionType_Perspective
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};
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enum nzLightType
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{
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nzLightType_Directional,
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