Ndk: Add support for 2D rendering

Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
This commit is contained in:
Lynix
2015-09-18 12:34:05 +02:00
parent dd7afa970f
commit 859544eaa7
10 changed files with 140 additions and 11 deletions

View File

@@ -26,12 +26,21 @@ namespace Ndk
~RenderSystem() = default;
inline const NzBackgroundRef& GetDefaultBackground() const;
inline const NzMatrix4f& GetCoordinateSystemMatrix() const;
inline NzVector3f GetGlobalForward() const;
inline NzVector3f GetGlobalRight() const;
inline NzVector3f GetGlobalUp() const;
inline void SetDefaultBackground(NzBackgroundRef background);
inline void SetGlobalForward(const NzVector3f& direction);
inline void SetGlobalRight(const NzVector3f& direction);
inline void SetGlobalUp(const NzVector3f& direction);
static SystemIndex systemIndex;
private:
inline void InvalidateCoordinateSystem();
void OnEntityRemoved(Entity* entity) override;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
@@ -41,6 +50,8 @@ namespace Ndk
EntityList m_lights;
NzBackgroundRef m_background;
NzForwardRenderTechnique m_renderTechnique;
NzMatrix4f m_coordinateSystemMatrix;
bool m_coordinateSystemInvalidated;
};
}