Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
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@@ -3,15 +3,16 @@
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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namespace Ndk
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{
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void GraphicsComponent::InvalidateRenderableData(const NzInstancedRenderable* renderable, nzUInt32 flags, unsigned int index)
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{
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NazaraUnused(renderable);
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NazaraAssert(index < m_renderables.size(), "Invalid renderable index");
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NazaraUnused(renderable);
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Renderable& r = m_renderables[index];
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r.dataUpdated = false;
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@@ -66,7 +67,9 @@ namespace Ndk
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{
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NazaraAssert(m_entity && m_entity->HasComponent<NodeComponent>(), "GraphicsComponent requires NodeComponent");
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = renderSystem.GetCoordinateSystemMatrix() * m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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