Implement Texture and TextureSampler

This commit is contained in:
Lynix
2020-03-26 21:18:35 +01:00
parent b73d3e8f04
commit 874130efd4
21 changed files with 628 additions and 237 deletions

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@@ -51,5 +51,6 @@
#include <Nazara/Renderer/ShaderStageImpl.hpp>
#include <Nazara/Renderer/ShaderWriter.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#endif // NAZARA_GLOBAL_RENDERER_HPP

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@@ -12,6 +12,8 @@
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <memory>
#include <string>
@@ -31,6 +33,8 @@ namespace Nz
virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
virtual std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
virtual std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
};
}

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@@ -8,128 +8,40 @@
#define NAZARA_TEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/AbstractImage.hpp>
#include <Nazara/Utility/CubemapParams.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class Texture;
using TextureConstRef = ObjectRef<const Texture>;
using TextureLibrary = ObjectLibrary<Texture>;
using TextureManager = ResourceManager<Texture, ImageParams>;
using TextureRef = ObjectRef<Texture>;
struct TextureImpl;
class NAZARA_RENDERER_API Texture : public AbstractImage, public Resource
struct TextureInfo
{
friend TextureLibrary;
friend TextureManager;
friend class Renderer;
PixelFormatType pixelFormat;
ImageType type;
unsigned int depth = 1;
unsigned int height;
unsigned int mipmapLevel = 1;
unsigned int width;
};
class NAZARA_RENDERER_API Texture : public Resource
{
public:
Texture() = default;
Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
Texture(const Texture&) = delete;
Texture(Texture&&) = delete;
~Texture();
virtual ~Texture();
bool Create(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth = 1, UInt8 levelCount = 1);
void Destroy();
virtual PixelFormatType GetFormat() const = 0;
virtual UInt8 GetLevelCount() const = 0;
virtual Vector3ui GetSize(UInt8 level = 0) const = 0;
virtual ImageType GetType() const = 0;
bool Download(Image* image) const;
bool EnableMipmapping(bool enable);
void EnsureMipmapsUpdate() const;
unsigned int GetDepth(UInt8 level = 0) const override;
PixelFormatType GetFormat() const override;
unsigned int GetHeight(UInt8 level = 0) const override;
UInt8 GetLevelCount() const override;
UInt8 GetMaxLevel() const override;
std::size_t GetMemoryUsage() const override;
std::size_t GetMemoryUsage(UInt8 level) const override;
Vector3ui GetSize(UInt8 level = 0) const override;
ImageType GetType() const override;
unsigned int GetWidth(UInt8 level = 0) const override;
bool HasMipmaps() const;
void InvalidateMipmaps();
bool IsValid() const;
// LoadFace
bool LoadFaceFromFile(CubemapFace face, const std::filesystem::path& filePath, const ImageParams& params = ImageParams());
bool LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params = ImageParams());
bool LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params = ImageParams());
// Save
bool SaveToFile(const std::filesystem::path& filePath, const ImageParams& params = ImageParams());
bool SaveToStream(Stream& stream, const std::string& format, const ImageParams& params = ImageParams());
bool SetMipmapRange(UInt8 minLevel, UInt8 maxLevel);
bool Update(const Image* image, UInt8 level = 0);
bool Update(const Image* image, const Boxui& box, UInt8 level = 0);
bool Update(const Image* image, const Rectui& rect, unsigned int z = 0, UInt8 level = 0);
bool Update(const UInt8* pixels, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
bool Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
bool Update(const UInt8* pixels, const Rectui& rect, unsigned int z = 0, unsigned int srcWidth = 0, unsigned int srcHeight = 0, UInt8 level = 0) override;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
virtual bool Update(const void* ptr) = 0;
Texture& operator=(const Texture&) = delete;
Texture& operator=(Texture&&) = delete;
static bool IsFormatSupported(PixelFormatType format);
static bool IsMipmappingSupported();
static bool IsTypeSupported(ImageType type);
// Load
static TextureRef LoadFromFile(const std::filesystem::path& filePath, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
static TextureRef LoadFromImage(const Image* image, bool generateMipmaps = true);
static TextureRef LoadFromMemory(const void* data, std::size_t size, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
static TextureRef LoadFromStream(Stream& stream, const ImageParams& params = ImageParams(), bool generateMipmaps = true);
// LoadArray
static TextureRef LoadArrayFromFile(const std::filesystem::path& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
static TextureRef LoadArrayFromImage(const Image* image, bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
static TextureRef LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
static TextureRef LoadArrayFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const Vector2ui& atlasSize = Vector2ui(2, 2));
// LoadCubemap
static TextureRef LoadCubemapFromFile(const std::filesystem::path& filePath, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
static TextureRef LoadCubemapFromImage(const Image* image, bool generateMipmaps = true, const CubemapParams& params = CubemapParams());
static TextureRef LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
static TextureRef LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams = ImageParams(), bool generateMipmaps = true, const CubemapParams& cubemapParams = CubemapParams());
template<typename... Args> static TextureRef New(Args&&... args);
// Signals:
NazaraSignal(OnTextureDestroy, const Texture* /*texture*/);
NazaraSignal(OnTextureRelease, const Texture* /*texture*/);
private:
bool CreateTexture(bool proxy);
static bool Initialize();
static void Uninitialize();
TextureImpl* m_impl = nullptr;
static TextureLibrary::LibraryMap s_library;
static TextureManager::ManagerMap s_managerMap;
static TextureManager::ManagerParams s_managerParameters;
};
}

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@@ -0,0 +1,12 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -0,0 +1,42 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_TEXTURE_SAMPLER_HPP
#define NAZARA_TEXTURE_SAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
struct TextureSamplerInfo
{
float anisotropyLevel = 0.f;
SamplerFilter magFilter = SamplerFilter_Linear;
SamplerFilter minFilter = SamplerFilter_Linear;
SamplerMipmapMode mipmapMode = SamplerMipmapMode_Linear;
SamplerWrap wrapModeU = SamplerWrap_Clamp;
SamplerWrap wrapModeV = SamplerWrap_Clamp;
SamplerWrap wrapModeW = SamplerWrap_Clamp;
};
class NAZARA_RENDERER_API TextureSampler
{
public:
TextureSampler() = default;
TextureSampler(const TextureSampler&) = delete;
TextureSampler(TextureSampler&&) = delete;
virtual ~TextureSampler();
TextureSampler& operator=(const TextureSampler&) = delete;
TextureSampler& operator=(TextureSampler&&) = delete;
};
}
#include <Nazara/Renderer/TextureSampler.inl>
#endif // NAZARA_TEXTURE_HPP

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@@ -0,0 +1,12 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -286,27 +286,26 @@ namespace Nz
enum SamplerFilter
{
SamplerFilter_Unknown = -1,
SamplerFilter_Bilinear,
SamplerFilter_Linear,
SamplerFilter_Nearest,
SamplerFilter_Trilinear,
SamplerFilter_Default,
SamplerFilter_Max = SamplerFilter_Nearest
};
SamplerFilter_Max = SamplerFilter_Default
enum SamplerMipmapMode
{
SamplerMipmapMode_Linear,
SamplerMipmapMode_Nearest,
SamplerMipmapMode_Max = SamplerMipmapMode_Nearest
};
enum SamplerWrap
{
SamplerWrap_Unknown = -1,
SamplerWrap_Clamp,
SamplerWrap_MirroredRepeat,
SamplerWrap_Repeat,
SamplerWrap_Default,
SamplerWrap_Max = SamplerWrap_Repeat
};

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@@ -41,6 +41,8 @@
#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
#include <Nazara/VulkanRenderer/VulkanSurface.hpp>
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/VulkanRenderer/VulkanUploadPool.hpp>
#include <Nazara/VulkanRenderer/Wrapper.hpp>

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@@ -22,6 +22,9 @@ namespace Nz
inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
inline VkCompareOp ToVulkan(RendererComparison comparison);
inline VkFilter ToVulkan(SamplerFilter samplerFilter);
inline VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap);
inline VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap);
inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);

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@@ -108,6 +108,43 @@ namespace Nz
return VK_COMPARE_OP_NEVER;
}
VkFilter ToVulkan(SamplerFilter samplerFilter)
{
switch (samplerFilter)
{
case SamplerFilter_Linear: return VK_FILTER_LINEAR;
case SamplerFilter_Nearest: return VK_FILTER_NEAREST;
}
NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(samplerFilter), 16));
return VK_FILTER_NEAREST;
}
VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap)
{
switch (samplerMipmap)
{
case SamplerMipmapMode_Linear: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
case SamplerMipmapMode_Nearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
NazaraError("Unhandled SamplerMipmapMode 0x" + String::Number(UnderlyingCast(samplerMipmap), 16));
return VK_SAMPLER_MIPMAP_MODE_NEAREST;
}
VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap)
{
switch (samplerWrap)
{
case SamplerWrap_Clamp: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case SamplerWrap_MirroredRepeat: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case SamplerWrap_Repeat: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
NazaraError("Unhandled SamplerWrap 0x" + String::Number(UnderlyingCast(samplerWrap), 16));
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
VkDescriptorType ToVulkan(ShaderBindingType bindingType)
{
switch (bindingType)

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@@ -27,6 +27,8 @@ namespace Nz
std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
VulkanDevice& operator=(const VulkanDevice&) = delete;
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?

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@@ -0,0 +1,51 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP
#define NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanTexture : public Texture
{
public:
VulkanTexture(Vk::Device& device, const TextureInfo& params);
VulkanTexture(const VulkanTexture&) = default;
VulkanTexture(VulkanTexture&&) noexcept = default;
~VulkanTexture();
PixelFormatType GetFormat() const override;
inline VkImage GetImage() const;
inline VkImageView GetImageView() const;
UInt8 GetLevelCount() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
ImageType GetType() const override;
bool Update(const void* ptr) override;
VulkanTexture& operator=(const VulkanTexture&) = delete;
VulkanTexture& operator=(VulkanTexture&&) = delete;
private:
static void InitForFormat(PixelFormatType pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView);
VkImage m_image;
VmaAllocation m_allocation;
Vk::Device& m_device;
Vk::ImageView m_imageView;
TextureInfo m_params;
};
}
#include <Nazara/VulkanRenderer/VulkanTexture.inl>
#endif // NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP

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@@ -0,0 +1,21 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline VkImage VulkanTexture::GetImage() const
{
return m_image;
}
inline VkImageView VulkanTexture::GetImageView() const
{
return m_imageView;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

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@@ -0,0 +1,36 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
#define NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
{
public:
VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(const VulkanTextureSampler&) = default;
VulkanTextureSampler(VulkanTextureSampler&&) noexcept = default;
~VulkanTextureSampler() = default;
inline VkSampler GetSampler() const;
VulkanTextureSampler& operator=(const VulkanTextureSampler&) = delete;
VulkanTextureSampler& operator=(VulkanTextureSampler&&) = delete;
private:
Vk::Sampler m_sampler;
};
}
#include <Nazara/VulkanRenderer/VulkanTextureSampler.inl>
#endif // NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP

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@@ -0,0 +1,16 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline VkSampler VulkanTextureSampler::GetSampler() const
{
return m_sampler;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>