Implement Texture and TextureSampler
This commit is contained in:
@@ -22,6 +22,9 @@ namespace Nz
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inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
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inline VkCompareOp ToVulkan(RendererComparison comparison);
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inline VkFilter ToVulkan(SamplerFilter samplerFilter);
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inline VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap);
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inline VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap);
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inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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@@ -108,6 +108,43 @@ namespace Nz
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return VK_COMPARE_OP_NEVER;
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}
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VkFilter ToVulkan(SamplerFilter samplerFilter)
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{
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switch (samplerFilter)
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{
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case SamplerFilter_Linear: return VK_FILTER_LINEAR;
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case SamplerFilter_Nearest: return VK_FILTER_NEAREST;
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}
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NazaraError("Unhandled SamplerFilter 0x" + String::Number(UnderlyingCast(samplerFilter), 16));
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return VK_FILTER_NEAREST;
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}
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VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap)
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{
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switch (samplerMipmap)
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{
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case SamplerMipmapMode_Linear: return VK_SAMPLER_MIPMAP_MODE_LINEAR;
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case SamplerMipmapMode_Nearest: return VK_SAMPLER_MIPMAP_MODE_NEAREST;
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}
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NazaraError("Unhandled SamplerMipmapMode 0x" + String::Number(UnderlyingCast(samplerMipmap), 16));
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return VK_SAMPLER_MIPMAP_MODE_NEAREST;
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}
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VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap)
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{
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switch (samplerWrap)
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{
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case SamplerWrap_Clamp: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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case SamplerWrap_MirroredRepeat: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
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case SamplerWrap_Repeat: return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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}
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NazaraError("Unhandled SamplerWrap 0x" + String::Number(UnderlyingCast(samplerWrap), 16));
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return VK_SAMPLER_ADDRESS_MODE_REPEAT;
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}
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VkDescriptorType ToVulkan(ShaderBindingType bindingType)
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{
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switch (bindingType)
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@@ -27,6 +27,8 @@ namespace Nz
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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VulkanDevice& operator=(const VulkanDevice&) = delete;
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VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
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51
include/Nazara/VulkanRenderer/VulkanTexture.hpp
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51
include/Nazara/VulkanRenderer/VulkanTexture.hpp
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@@ -0,0 +1,51 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP
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#define NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Image.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ImageView.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanTexture : public Texture
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{
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public:
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VulkanTexture(Vk::Device& device, const TextureInfo& params);
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VulkanTexture(const VulkanTexture&) = default;
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VulkanTexture(VulkanTexture&&) noexcept = default;
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~VulkanTexture();
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PixelFormatType GetFormat() const override;
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inline VkImage GetImage() const;
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inline VkImageView GetImageView() const;
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UInt8 GetLevelCount() const override;
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Vector3ui GetSize(UInt8 level = 0) const override;
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ImageType GetType() const override;
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bool Update(const void* ptr) override;
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VulkanTexture& operator=(const VulkanTexture&) = delete;
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VulkanTexture& operator=(VulkanTexture&&) = delete;
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private:
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static void InitForFormat(PixelFormatType pixelFormat, VkImageCreateInfo& createImage, VkImageViewCreateInfo& createImageView);
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VkImage m_image;
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VmaAllocation m_allocation;
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Vk::Device& m_device;
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Vk::ImageView m_imageView;
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TextureInfo m_params;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanTexture.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANTEXTURE_HPP
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21
include/Nazara/VulkanRenderer/VulkanTexture.inl
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21
include/Nazara/VulkanRenderer/VulkanTexture.inl
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@@ -0,0 +1,21 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanTexture.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline VkImage VulkanTexture::GetImage() const
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{
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return m_image;
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}
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inline VkImageView VulkanTexture::GetImageView() const
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{
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return m_imageView;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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36
include/Nazara/VulkanRenderer/VulkanTextureSampler.hpp
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36
include/Nazara/VulkanRenderer/VulkanTextureSampler.hpp
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@@ -0,0 +1,36 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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#define NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
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{
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public:
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VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(const VulkanTextureSampler&) = default;
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VulkanTextureSampler(VulkanTextureSampler&&) noexcept = default;
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~VulkanTextureSampler() = default;
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inline VkSampler GetSampler() const;
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VulkanTextureSampler& operator=(const VulkanTextureSampler&) = delete;
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VulkanTextureSampler& operator=(VulkanTextureSampler&&) = delete;
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private:
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Vk::Sampler m_sampler;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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16
include/Nazara/VulkanRenderer/VulkanTextureSampler.inl
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16
include/Nazara/VulkanRenderer/VulkanTextureSampler.inl
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@@ -0,0 +1,16 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline VkSampler VulkanTextureSampler::GetSampler() const
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{
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return m_sampler;
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}
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}
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#include <Nazara/VulkanRenderer/DebugOff.hpp>
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