Implement Texture and TextureSampler
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@@ -22,6 +22,9 @@ namespace Nz
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inline VkPolygonMode ToVulkan(FaceFilling faceFilling);
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inline VkPrimitiveTopology ToVulkan(PrimitiveMode primitiveMode);
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inline VkCompareOp ToVulkan(RendererComparison comparison);
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inline VkFilter ToVulkan(SamplerFilter samplerFilter);
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inline VkSamplerMipmapMode ToVulkan(SamplerMipmapMode samplerMipmap);
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inline VkSamplerAddressMode ToVulkan(SamplerWrap samplerWrap);
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inline VkDescriptorType ToVulkan(ShaderBindingType bindingType);
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inline VkShaderStageFlagBits ToVulkan(ShaderStageType stageType);
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inline VkShaderStageFlags ToVulkan(ShaderStageTypeFlags stageType);
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