Implement Texture and TextureSampler
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36
include/Nazara/VulkanRenderer/VulkanTextureSampler.hpp
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36
include/Nazara/VulkanRenderer/VulkanTextureSampler.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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#define NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Sampler.hpp>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
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{
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public:
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VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
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VulkanTextureSampler(const VulkanTextureSampler&) = default;
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VulkanTextureSampler(VulkanTextureSampler&&) noexcept = default;
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~VulkanTextureSampler() = default;
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inline VkSampler GetSampler() const;
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VulkanTextureSampler& operator=(const VulkanTextureSampler&) = delete;
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VulkanTextureSampler& operator=(VulkanTextureSampler&&) = delete;
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private:
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Vk::Sampler m_sampler;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanTextureSampler.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANTEXTURESAMPLER_HPP
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