Convert all remaining enums to enum classes (!)
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@@ -35,10 +35,10 @@ namespace Nz
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RigidBody2D(RigidBody2D&& object) noexcept;
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~RigidBody2D();
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void AddForce(const Vector2f& force, CoordSys coordSys = CoordSys_Global);
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void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
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void AddImpulse(const Vector2f& impulse, CoordSys coordSys = CoordSys_Global);
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void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys_Global);
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void AddForce(const Vector2f& force, CoordSys coordSys = CoordSys::Global);
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void AddForce(const Vector2f& force, const Vector2f& point, CoordSys coordSys = CoordSys::Global);
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void AddImpulse(const Vector2f& impulse, CoordSys coordSys = CoordSys::Global);
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void AddImpulse(const Vector2f& impulse, const Vector2f& point, CoordSys coordSys = CoordSys::Global);
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void AddTorque(const RadianAnglef& torque);
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bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint = nullptr, float* closestDistance = nullptr) const;
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@@ -52,13 +52,13 @@ namespace Nz
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inline float GetAngularDamping() const;
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RadianAnglef GetAngularVelocity() const;
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NAZARA_DEPRECATED("Name error, please use GetMassCenter")
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys::Local) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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const std::shared_ptr<Collider2D>& GetGeom() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
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float GetMomentOfInertia() const;
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Vector2f GetPosition() const;
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inline const Vector2f& GetPositionOffset() const;
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@@ -86,7 +86,7 @@ namespace Nz
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void SetFriction(std::size_t shapeIndex, float friction);
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void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
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void SetMass(float mass, bool recomputeMoment = true);
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void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
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void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys::Local);
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void SetMomentOfInertia(float moment);
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void SetPosition(const Vector2f& position);
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void SetPositionOffset(const Vector2f& offset);
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