Convert all remaining enums to enum classes (!)

This commit is contained in:
Jérôme Leclercq
2021-05-25 00:08:50 +02:00
parent 8cdd0b51cb
commit 874fb3542e
122 changed files with 1082 additions and 2169 deletions

View File

@@ -30,9 +30,9 @@ namespace Nz
RigidBody3D(RigidBody3D&& object);
~RigidBody3D();
void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys_Global);
void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys_Global);
void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys_Global);
void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys::Global);
void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys::Global);
void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys::Global);
void EnableAutoSleep(bool autoSleep);
void EnableSimulation(bool simulation);
@@ -46,7 +46,7 @@ namespace Nz
float GetLinearDamping() const;
Vector3f GetLinearVelocity() const;
float GetMass() const;
Vector3f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
Vector3f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
int GetMaterial() const;
const Matrix4f& GetMatrix() const;
Vector3f GetPosition() const;