Convert all remaining enums to enum classes (!)
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@@ -30,9 +30,9 @@ namespace Nz
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RigidBody3D(RigidBody3D&& object);
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~RigidBody3D();
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void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys_Global);
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void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys_Global);
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void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys_Global);
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void AddForce(const Vector3f& force, CoordSys coordSys = CoordSys::Global);
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void AddForce(const Vector3f& force, const Vector3f& point, CoordSys coordSys = CoordSys::Global);
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void AddTorque(const Vector3f& torque, CoordSys coordSys = CoordSys::Global);
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void EnableAutoSleep(bool autoSleep);
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void EnableSimulation(bool simulation);
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@@ -46,7 +46,7 @@ namespace Nz
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float GetLinearDamping() const;
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Vector3f GetLinearVelocity() const;
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float GetMass() const;
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Vector3f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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Vector3f GetMassCenter(CoordSys coordSys = CoordSys::Local) const;
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int GetMaterial() const;
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const Matrix4f& GetMatrix() const;
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Vector3f GetPosition() const;
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