Convert all remaining enums to enum classes (!)
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@@ -41,21 +41,21 @@ namespace Nz
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virtual Vector3f GetLeft() const;
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virtual NodeType GetNodeType() const;
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const Node* GetParent() const;
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Vector3f GetPosition(CoordSys coordSys = CoordSys_Local) const;
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Vector3f GetPosition(CoordSys coordSys = CoordSys::Local) const;
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virtual Vector3f GetRight() const;
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Quaternionf GetRotation(CoordSys coordSys = CoordSys_Local) const;
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Vector3f GetScale(CoordSys coordSys = CoordSys_Local) const;
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Quaternionf GetRotation(CoordSys coordSys = CoordSys::Local) const;
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Vector3f GetScale(CoordSys coordSys = CoordSys::Local) const;
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const Matrix4f& GetTransformMatrix() const;
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virtual Vector3f GetUp() const;
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bool HasChilds() const;
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Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys_Global);
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Node& Interpolate(const Node& nodeA, const Node& nodeB, float interpolation, CoordSys coordSys = CoordSys::Global);
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Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys_Local);
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Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys_Local);
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Node& Move(const Vector3f& movement, CoordSys coordSys = CoordSys::Local);
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Node& Move(float movementX, float movementY, float movementZ = 0.f, CoordSys coordSys = CoordSys::Local);
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Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys_Local);
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Node& Rotate(const Quaternionf& rotation, CoordSys coordSys = CoordSys::Local);
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Node& Scale(const Vector3f& scale);
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Node& Scale(float scale);
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@@ -72,13 +72,13 @@ namespace Nz
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void SetInitialPosition(float translationX, float translationXY, float translationZ = 0.f);
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void SetParent(const Node* node = nullptr, bool keepDerived = false);
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void SetParent(const Node& node, bool keepDerived = false);
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys_Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys_Local);
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void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys_Local);
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void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scale, CoordSys coordSys = CoordSys_Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys_Local);
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void SetPosition(const Vector3f& translation, CoordSys coordSys = CoordSys::Local);
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void SetPosition(float translationX, float translationY, float translationZ = 0.f, CoordSys coordSys = CoordSys::Local);
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void SetRotation(const Quaternionf& quat, CoordSys coordSys = CoordSys::Local);
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void SetScale(const Vector2f& scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(const Vector3f& scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(float scale, CoordSys coordSys = CoordSys::Local);
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void SetScale(float scaleX, float scaleY, float scaleZ = 1.f, CoordSys coordSys = CoordSys::Local);
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void SetTransformMatrix(const Matrix4f& matrix);
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// Local -> global
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