Convert all remaining enums to enum classes (!)
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@@ -30,10 +30,10 @@ namespace Ndk
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PhysicsComponent2D(const PhysicsComponent2D& physics);
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~PhysicsComponent2D() = default;
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inline void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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inline void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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inline void AddImpulse(const Nz::Vector2f& impulse, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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inline void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
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inline void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys::Global);
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inline void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys::Global);
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inline void AddImpulse(const Nz::Vector2f& impulse, Nz::CoordSys coordSys = Nz::CoordSys::Global);
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inline void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys::Global);
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inline void AddTorque(const Nz::RadianAnglef& torque);
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inline bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const;
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@@ -47,11 +47,11 @@ namespace Ndk
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inline float GetAngularDamping() const;
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inline Nz::RadianAnglef GetAngularVelocity() const;
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NAZARA_DEPRECATED("Name error, please use GetMassCenter")
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inline Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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inline Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys::Local) const;
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inline float GetElasticity(std::size_t shapeIndex = 0) const;
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inline float GetFriction(std::size_t shapeIndex = 0) const;
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inline float GetMass() const;
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inline Nz::Vector2f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
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inline Nz::Vector2f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys::Local) const;
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inline float GetMomentOfInertia() const;
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inline Nz::Vector2f GetPosition() const;
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inline Nz::RadianAnglef GetRotation() const;
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@@ -73,7 +73,7 @@ namespace Ndk
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inline void SetFriction(float friction);
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inline void SetFriction(std::size_t shapeIndex, float friction);
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inline void SetMass(float mass, bool recomputeMoment = true);
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inline void SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys = Nz::CoordSys_Local);
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inline void SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys = Nz::CoordSys::Local);
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inline void SetMomentOfInertia(float moment);
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inline void SetPosition(const Nz::Vector2f& position);
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inline void SetRotation(const Nz::RadianAnglef& rotation);
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