Convert all remaining enums to enum classes (!)
This commit is contained in:
@@ -27,9 +27,9 @@ namespace Ndk
|
||||
PhysicsComponent3D(const PhysicsComponent3D& physics);
|
||||
~PhysicsComponent3D() = default;
|
||||
|
||||
inline void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
inline void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
inline void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys_Global);
|
||||
inline void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys::Global);
|
||||
inline void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys::Global);
|
||||
inline void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys::Global);
|
||||
|
||||
inline void EnableAutoSleep(bool autoSleep);
|
||||
inline void EnableNodeSynchronization(bool nodeSynchronization);
|
||||
@@ -41,7 +41,7 @@ namespace Ndk
|
||||
inline float GetLinearDamping() const;
|
||||
inline Nz::Vector3f GetLinearVelocity() const;
|
||||
inline float GetMass() const;
|
||||
inline Nz::Vector3f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
|
||||
inline Nz::Vector3f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys::Local) const;
|
||||
inline const Nz::Matrix4f& GetMatrix() const;
|
||||
inline Nz::Vector3f GetPosition() const;
|
||||
inline Nz::Quaternionf GetRotation() const;
|
||||
|
||||
Reference in New Issue
Block a user