Convert all remaining enums to enum classes (!)

This commit is contained in:
Jérôme Leclercq
2021-05-25 00:08:50 +02:00
parent 8cdd0b51cb
commit 874fb3542e
122 changed files with 1082 additions and 2169 deletions

View File

@@ -27,7 +27,7 @@ SCENARIO("IpAddress", "[NETWORK][IPADDRESS]")
{
WHEN("We get the IP of Nazara")
{
std::vector<Nz::HostnameInfo> hostnameInfos = Nz::IpAddress::ResolveHostname(Nz::NetProtocol_IPv4, "nazara.digitalpulsesoftware.net");
std::vector<Nz::HostnameInfo> hostnameInfos = Nz::IpAddress::ResolveHostname(Nz::NetProtocol::IPv4, "nazara.digitalpulsesoftware.net");
THEN("Result is not null")
{

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@@ -1,47 +0,0 @@
#include <Nazara/Network/RUdpConnection.hpp>
#include <Catch/catch.hpp>
#include <Nazara/Math/Vector3.hpp>
SCENARIO("RUdpConnection", "[NETWORK][RUDPCONNECTION]")
{
GIVEN("Two RUdpConnection, one client, one server")
{
// Disabled for now
/*Nz::UInt16 port = 64266;
Nz::RUdpConnection server;
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port));
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::RUdpConnection client;
REQUIRE(client.Listen(Nz::NetProtocol_IPv4, port + 1));
Nz::IpAddress clientIP = client.GetBoundAddress();
REQUIRE(client.Connect(serverIP));
REQUIRE(clientIP.IsValid());
WHEN("We send data from client")
{
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.Send(serverIP, Nz::PacketPriority_Immediate, Nz::PacketReliability_Reliable, packet));
client.Update();
THEN("We should get it on the server")
{
Nz::RUdpMessage rudpMessage;
server.Update();
REQUIRE(server.PollMessage(&rudpMessage));
Nz::Vector3f result;
rudpMessage.data >> result;
REQUIRE(result == vector123);
}
}*/
}
}

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@@ -17,7 +17,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
REQUIRE(server.Listen(Nz::NetProtocol::IPv4, port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
@@ -27,7 +27,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
WHEN("We register the server socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent_Read));
REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{
@@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
{
Nz::SocketState state = clientToServer.Connect(serverIP);
CHECK(state != Nz::SocketState_NotConnected);
CHECK(state != Nz::SocketState::NotConnected);
AND_THEN("We wait on our selector, it should return true")
{
@@ -48,7 +48,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
WHEN("We register the client socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent_Read));
REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{

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@@ -19,13 +19,13 @@ SCENARIO("TCP", "[NETWORK][TCP]")
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
REQUIRE(server.Listen(Nz::NetProtocol::IPv4, port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::TcpClient client;
REQUIRE(client.Connect(serverIP) == Nz::SocketState_Connecting);
REQUIRE(client.Connect(serverIP) == Nz::SocketState::Connecting);
Nz::IpAddress clientIP = client.GetRemoteAddress();
CHECK(clientIP.IsValid());

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@@ -12,14 +12,14 @@ SCENARIO("UdpSocket", "[NETWORK][UDPSOCKET]")
std::uniform_int_distribution<Nz::UInt16> dis(1025, 65535);
Nz::UInt16 port = dis(rd);
Nz::UdpSocket server(Nz::NetProtocol_IPv4);
REQUIRE(server.Bind(port) == Nz::SocketState_Bound);
Nz::UdpSocket server(Nz::NetProtocol::IPv4);
REQUIRE(server.Bind(port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
Nz::UdpSocket client(Nz::NetProtocol_IPv4);
REQUIRE(client.Bind(port + 1) == Nz::SocketState_Bound);
Nz::UdpSocket client(Nz::NetProtocol::IPv4);
REQUIRE(client.Bind(port + 1) == Nz::SocketState::Bound);
Nz::IpAddress clientIP = client.GetBoundAddress();
REQUIRE(clientIP.IsValid());