Convert all remaining enums to enum classes (!)

This commit is contained in:
Jérôme Leclercq
2021-05-25 00:08:50 +02:00
parent 8cdd0b51cb
commit 874fb3542e
122 changed files with 1082 additions and 2169 deletions

View File

@@ -17,7 +17,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
REQUIRE(server.Listen(Nz::NetProtocol::IPv4, port) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
REQUIRE(serverIP.IsValid());
@@ -27,7 +27,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
WHEN("We register the server socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent_Read));
REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{
@@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
{
Nz::SocketState state = clientToServer.Connect(serverIP);
CHECK(state != Nz::SocketState_NotConnected);
CHECK(state != Nz::SocketState::NotConnected);
AND_THEN("We wait on our selector, it should return true")
{
@@ -48,7 +48,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
WHEN("We register the client socket to the poller")
{
REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent_Read));
REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent::Read));
THEN("The poller should have registered our socket")
{