Convert all remaining enums to enum classes (!)
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@@ -17,7 +17,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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Nz::TcpServer server;
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server.EnableBlocking(false);
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REQUIRE(server.Listen(Nz::NetProtocol_IPv4, port) == Nz::SocketState_Bound);
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REQUIRE(server.Listen(Nz::NetProtocol::IPv4, port) == Nz::SocketState::Bound);
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Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), port);
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REQUIRE(serverIP.IsValid());
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@@ -27,7 +27,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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WHEN("We register the server socket to the poller")
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{
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REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent_Read));
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REQUIRE(serverPoller.RegisterSocket(server, Nz::SocketPollEvent::Read));
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THEN("The poller should have registered our socket")
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{
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@@ -37,7 +37,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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{
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Nz::SocketState state = clientToServer.Connect(serverIP);
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CHECK(state != Nz::SocketState_NotConnected);
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CHECK(state != Nz::SocketState::NotConnected);
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AND_THEN("We wait on our selector, it should return true")
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{
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@@ -48,7 +48,7 @@ SCENARIO("SocketPoller", "[NETWORK][SOCKETPOLLER]")
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WHEN("We register the client socket to the poller")
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{
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REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent_Read));
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REQUIRE(serverPoller.RegisterSocket(serverToClient, Nz::SocketPollEvent::Read));
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THEN("The poller should have registered our socket")
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{
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