Vulkan/RenderWindow: Add support for depth buffer
Former-commit-id: 42f113fcb7463c0f010fdc325b9024b08de3c667 [formerly 95040d268ff328f2d54459bf11c269dd5f042f73] [formerly 77c2d1139585cbf31f881ffddfb43b23284a7073 [formerly d235ff32fae4612d95d25524410bf1b43974d520]] Former-commit-id: bab56f18d034bade640bf023c97810adf2c717ff [formerly c62041abb56103d6c7aeac2b55f7bf66acd8882b] Former-commit-id: cef0ac55f6eaa54f17d3d0cc2030a4b9de7b166c
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@@ -16,7 +16,9 @@
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#include <Nazara/Vulkan/VkCommandBuffer.hpp>
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#include <Nazara/Vulkan/VkCommandPool.hpp>
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#include <Nazara/Vulkan/VkDevice.hpp>
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#include <Nazara/Vulkan/VkDeviceMemory.hpp>
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#include <Nazara/Vulkan/VkFramebuffer.hpp>
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#include <Nazara/Vulkan/VkImage.hpp>
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#include <Nazara/Vulkan/VkSurface.hpp>
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#include <Nazara/Vulkan/VkSwapchain.hpp>
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#include <Nazara/Utility/Window.hpp>
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@@ -39,13 +41,11 @@ namespace Nz
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void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
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UInt32 GetFramebufferCount() const;
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
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bool Create(WindowHandle handle);
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const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
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UInt32 GetFramebufferCount() const;
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const Vk::DeviceHandle& GetDevice() const;
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UInt32 GetPresentableFamilyQueue() const;
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const Vk::Surface& GetSurface() const;
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@@ -55,6 +55,7 @@ namespace Nz
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bool IsValid() const;
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void SetDepthStencilFormats(std::vector<PixelFormatType> pixelFormat);
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void SetPhysicalDevice(VkPhysicalDevice device);
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RenderWindow& operator=(const RenderWindow&) = delete;
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@@ -65,17 +66,21 @@ namespace Nz
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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bool SetupCommandBuffers();
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bool SetupDepthBuffer();
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bool SetupRenderPass();
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bool SetupSwapchain();
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Clock m_clock;
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VkFormat m_colorFormat;
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VkFormat m_depthFormat;
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VkColorSpaceKHR m_colorSpace;
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VkFormat m_colorFormat;
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VkFormat m_depthStencilFormat;
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VkPhysicalDevice m_forcedPhysicalDevice;
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std::vector<PixelFormatType> m_wantedDepthStencilFormats;
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std::vector<Vk::Framebuffer> m_frameBuffers;
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Vk::DeviceHandle m_device;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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Vk::Queue m_presentQueue;
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Vk::Surface m_surface;
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Vk::Swapchain m_swapchain;
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43
include/Nazara/Vulkan/VkImage.hpp
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43
include/Nazara/Vulkan/VkImage.hpp
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@@ -0,0 +1,43 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKAN_VKIMAGE_HPP
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#define NAZARA_VULKAN_VKIMAGE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Vulkan/VkDeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class Image : public DeviceObject<Image, VkImage, VkImageCreateInfo>
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{
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friend DeviceObject;
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public:
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Image() = default;
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Image(const Image&) = delete;
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Image(Image&&) = default;
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~Image() = default;
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bool BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
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VkMemoryRequirements GetMemoryRequirements() const;
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Image& operator=(const Image&) = delete;
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Image& operator=(Image&&) = delete;
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private:
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static inline VkResult CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle);
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static inline void DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/Vulkan/VkImage.inl>
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#endif // NAZARA_VULKAN_VKIMAGE_HPP
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46
include/Nazara/Vulkan/VkImage.inl
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46
include/Nazara/Vulkan/VkImage.inl
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@@ -0,0 +1,46 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Vulkan/VkImage.hpp>
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#include <Nazara/Vulkan/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool Image::BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset)
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{
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m_lastErrorCode = m_device->vkBindImageMemory(*m_device, m_handle, memory, offset);
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if (m_lastErrorCode != VK_SUCCESS)
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{
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NazaraError("Failed to bind buffer memory");
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return false;
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}
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return true;
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}
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inline VkMemoryRequirements Image::GetMemoryRequirements() const
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{
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NazaraAssert(IsValid(), "Invalid image");
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VkMemoryRequirements memoryRequirements;
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m_device->vkGetImageMemoryRequirements(*m_device, m_handle, &memoryRequirements);
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return memoryRequirements;
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}
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inline VkResult Image::CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle)
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{
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return device->vkCreateImage(*device, createInfo, allocator, handle);
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}
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inline void Image::DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyImage(*device, handle, allocator);
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}
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}
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}
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#include <Nazara/Vulkan/DebugOff.hpp>
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