Vulkan/RenderWindow: Add support for depth buffer
Former-commit-id: 42f113fcb7463c0f010fdc325b9024b08de3c667 [formerly 95040d268ff328f2d54459bf11c269dd5f042f73] [formerly 77c2d1139585cbf31f881ffddfb43b23284a7073 [formerly d235ff32fae4612d95d25524410bf1b43974d520]] Former-commit-id: bab56f18d034bade640bf023c97810adf2c717ff [formerly c62041abb56103d6c7aeac2b55f7bf66acd8882b] Former-commit-id: cef0ac55f6eaa54f17d3d0cc2030a4b9de7b166c
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8776ffe953
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@ -16,7 +16,9 @@
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#include <Nazara/Vulkan/VkCommandBuffer.hpp>
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#include <Nazara/Vulkan/VkCommandBuffer.hpp>
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#include <Nazara/Vulkan/VkCommandPool.hpp>
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#include <Nazara/Vulkan/VkCommandPool.hpp>
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#include <Nazara/Vulkan/VkDevice.hpp>
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#include <Nazara/Vulkan/VkDevice.hpp>
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#include <Nazara/Vulkan/VkDeviceMemory.hpp>
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#include <Nazara/Vulkan/VkFramebuffer.hpp>
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#include <Nazara/Vulkan/VkFramebuffer.hpp>
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#include <Nazara/Vulkan/VkImage.hpp>
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#include <Nazara/Vulkan/VkSurface.hpp>
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#include <Nazara/Vulkan/VkSurface.hpp>
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#include <Nazara/Vulkan/VkSwapchain.hpp>
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#include <Nazara/Vulkan/VkSwapchain.hpp>
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#include <Nazara/Utility/Window.hpp>
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#include <Nazara/Utility/Window.hpp>
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@ -39,13 +41,11 @@ namespace Nz
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void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
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const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
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UInt32 GetFramebufferCount() const;
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
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bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
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bool Create(WindowHandle handle);
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bool Create(WindowHandle handle);
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const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
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UInt32 GetFramebufferCount() const;
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const Vk::DeviceHandle& GetDevice() const;
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const Vk::DeviceHandle& GetDevice() const;
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UInt32 GetPresentableFamilyQueue() const;
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UInt32 GetPresentableFamilyQueue() const;
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const Vk::Surface& GetSurface() const;
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const Vk::Surface& GetSurface() const;
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@ -55,6 +55,7 @@ namespace Nz
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bool IsValid() const;
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bool IsValid() const;
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void SetDepthStencilFormats(std::vector<PixelFormatType> pixelFormat);
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void SetPhysicalDevice(VkPhysicalDevice device);
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void SetPhysicalDevice(VkPhysicalDevice device);
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RenderWindow& operator=(const RenderWindow&) = delete;
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RenderWindow& operator=(const RenderWindow&) = delete;
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@ -65,17 +66,21 @@ namespace Nz
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void OnWindowDestroy() override;
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void OnWindowDestroy() override;
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void OnWindowResized() override;
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void OnWindowResized() override;
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bool SetupCommandBuffers();
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bool SetupDepthBuffer();
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bool SetupRenderPass();
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bool SetupRenderPass();
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bool SetupSwapchain();
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bool SetupSwapchain();
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Clock m_clock;
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Clock m_clock;
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VkFormat m_colorFormat;
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VkFormat m_depthFormat;
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VkColorSpaceKHR m_colorSpace;
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VkColorSpaceKHR m_colorSpace;
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VkFormat m_colorFormat;
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VkFormat m_depthStencilFormat;
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VkPhysicalDevice m_forcedPhysicalDevice;
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VkPhysicalDevice m_forcedPhysicalDevice;
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std::vector<PixelFormatType> m_wantedDepthStencilFormats;
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std::vector<Vk::Framebuffer> m_frameBuffers;
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std::vector<Vk::Framebuffer> m_frameBuffers;
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Vk::DeviceHandle m_device;
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Vk::DeviceHandle m_device;
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Vk::DeviceMemory m_depthBufferMemory;
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Vk::Image m_depthBuffer;
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Vk::ImageView m_depthBufferView;
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Vk::Queue m_presentQueue;
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Vk::Queue m_presentQueue;
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Vk::Surface m_surface;
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Vk::Surface m_surface;
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Vk::Swapchain m_swapchain;
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Vk::Swapchain m_swapchain;
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@ -0,0 +1,43 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKAN_VKIMAGE_HPP
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#define NAZARA_VULKAN_VKIMAGE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Vulkan/VkDeviceObject.hpp>
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namespace Nz
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{
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namespace Vk
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{
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class Image : public DeviceObject<Image, VkImage, VkImageCreateInfo>
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{
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friend DeviceObject;
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public:
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Image() = default;
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Image(const Image&) = delete;
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Image(Image&&) = default;
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~Image() = default;
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bool BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset = 0);
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VkMemoryRequirements GetMemoryRequirements() const;
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Image& operator=(const Image&) = delete;
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Image& operator=(Image&&) = delete;
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private:
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static inline VkResult CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle);
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static inline void DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator);
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};
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}
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}
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#include <Nazara/Vulkan/VkImage.inl>
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#endif // NAZARA_VULKAN_VKIMAGE_HPP
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@ -0,0 +1,46 @@
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// Copyright (C) 2016 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Vulkan/VkImage.hpp>
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#include <Nazara/Vulkan/Debug.hpp>
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namespace Nz
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{
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namespace Vk
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{
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inline bool Image::BindImageMemory(VkDeviceMemory memory, VkDeviceSize offset)
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{
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m_lastErrorCode = m_device->vkBindImageMemory(*m_device, m_handle, memory, offset);
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if (m_lastErrorCode != VK_SUCCESS)
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{
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NazaraError("Failed to bind buffer memory");
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return false;
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}
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return true;
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}
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inline VkMemoryRequirements Image::GetMemoryRequirements() const
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{
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NazaraAssert(IsValid(), "Invalid image");
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VkMemoryRequirements memoryRequirements;
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m_device->vkGetImageMemoryRequirements(*m_device, m_handle, &memoryRequirements);
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return memoryRequirements;
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}
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inline VkResult Image::CreateHelper(const DeviceHandle& device, const VkImageCreateInfo* createInfo, const VkAllocationCallbacks* allocator, VkImage* handle)
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{
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return device->vkCreateImage(*device, createInfo, allocator, handle);
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}
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inline void Image::DestroyHelper(const DeviceHandle& device, VkImage handle, const VkAllocationCallbacks* allocator)
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{
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return device->vkDestroyImage(*device, handle, allocator);
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}
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}
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}
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#include <Nazara/Vulkan/DebugOff.hpp>
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#include <Nazara/Vulkan/RenderWindow.hpp>
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#include <Nazara/Vulkan/RenderWindow.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Vulkan/Vulkan.hpp>
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#include <Nazara/Vulkan/Vulkan.hpp>
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#include <array>
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#include <array>
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#include <stdexcept>
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#include <stdexcept>
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@ -15,7 +16,8 @@ namespace Nz
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RenderWindow::RenderWindow() :
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RenderWindow::RenderWindow() :
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RenderTarget(), Window(),
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RenderTarget(), Window(),
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m_surface(Nz::Vulkan::GetInstance()),
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m_surface(Nz::Vulkan::GetInstance()),
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m_forcedPhysicalDevice(nullptr)
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m_forcedPhysicalDevice(nullptr),
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m_depthStencilFormat(VK_FORMAT_MAX_ENUM)
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{
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{
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}
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}
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void RenderWindow::BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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void RenderWindow::BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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{
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{
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commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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commandBuffer.SetImageLayout(m_swapchain.GetBuffer(imageIndex).image, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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// Temporary
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if (m_depthBufferView != VK_FORMAT_MAX_ENUM)
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{
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VkImageSubresourceRange imageRange = {
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageAspectFlags aspectMask
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0, // uint32_t baseMipLevel
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1, // uint32_t levelCount
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0, // uint32_t baseArrayLayer
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1 // uint32_t layerCount
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};
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commandBuffer.SetImageLayout(m_depthBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, imageRange);
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}
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}
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}
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void RenderWindow::BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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void RenderWindow::BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer)
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return m_impl != nullptr;
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return m_impl != nullptr;
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}
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}
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void RenderWindow::SetDepthStencilFormats(std::vector<PixelFormatType> pixelFormat)
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{
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m_wantedDepthStencilFormats = std::move(pixelFormat);
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}
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void RenderWindow::SetPhysicalDevice(VkPhysicalDevice device)
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void RenderWindow::SetPhysicalDevice(VkPhysicalDevice device)
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{
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{
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m_forcedPhysicalDevice = device;
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m_forcedPhysicalDevice = device;
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m_colorSpace = surfaceFormats[0].colorSpace;
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m_colorSpace = surfaceFormats[0].colorSpace;
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m_depthFormat = VK_FORMAT_MAX_ENUM;
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if (!m_wantedDepthStencilFormats.empty())
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{
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const Vk::PhysicalDevice& deviceInfo = Vulkan::GetPhysicalDeviceInfo(m_forcedPhysicalDevice);
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for (PixelFormatType format : m_wantedDepthStencilFormats)
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{
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switch (format)
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{
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case PixelFormatType_Depth16:
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m_depthStencilFormat = VK_FORMAT_D16_UNORM;
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break;
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case PixelFormatType_Depth24:
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case PixelFormatType_Depth24Stencil8:
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m_depthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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break;
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case PixelFormatType_Depth32:
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m_depthStencilFormat = VK_FORMAT_D32_SFLOAT;
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break;
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case PixelFormatType_Stencil1:
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case PixelFormatType_Stencil4:
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case PixelFormatType_Stencil8:
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m_depthStencilFormat = VK_FORMAT_S8_UINT;
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break;
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case PixelFormatType_Stencil16:
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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default:
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{
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PixelFormatContent formatContent = PixelFormat::GetContent(format);
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if (formatContent != PixelFormatContent_DepthStencil && formatContent != PixelFormatContent_Stencil)
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NazaraWarning("Invalid format " + PixelFormat::GetName(format) + " for depth-stencil attachment");
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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}
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM)
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{
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VkFormatProperties formatProperties = m_device->GetInstance().GetPhysicalDeviceFormatProperties(m_forcedPhysicalDevice, m_depthStencilFormat);
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if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
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break; //< Found it
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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}
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}
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}
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if (!SetupSwapchain())
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if (!SetupSwapchain())
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{
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{
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return false;
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return false;
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}
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM && !SetupDepthBuffer())
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{
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NazaraError("Failed to create depth buffer");
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return false;
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}
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if (!SetupRenderPass())
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if (!SetupRenderPass())
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{
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{
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NazaraError("Failed to create render pass");
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NazaraError("Failed to create render pass");
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m_frameBuffers.resize(imageCount);
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m_frameBuffers.resize(imageCount);
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for (UInt32 i = 0; i < imageCount; ++i)
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for (UInt32 i = 0; i < imageCount; ++i)
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{
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{
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std::array<VkImageView, 2> attachments = {m_swapchain.GetBuffer(i).view, VK_NULL_HANDLE};
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std::array<VkImageView, 2> attachments = {m_swapchain.GetBuffer(i).view, m_depthBufferView};
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VkFramebufferCreateInfo frameBufferCreate = {
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VkFramebufferCreateInfo frameBufferCreate = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
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OnRenderTargetSizeChange(this);
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OnRenderTargetSizeChange(this);
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}
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}
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bool RenderWindow::SetupCommandBuffers()
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bool RenderWindow::SetupDepthBuffer()
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{
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{
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VkImageCreateInfo imageCreateInfo = {
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VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
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nullptr, // const void* pNext;
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0U, // VkImageCreateFlags flags;
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VK_IMAGE_TYPE_2D, // VkImageType imageType;
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m_depthStencilFormat, // VkFormat format;
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{GetWidth(), GetHeight(), 1U}, // VkExtent3D extent;
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1U, // uint32_t mipLevels;
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1U, // uint32_t arrayLayers;
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
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VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
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VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
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0U, // uint32_t queueFamilyIndexCount;
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nullptr, // const uint32_t* pQueueFamilyIndices;
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VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
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};
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if (!m_depthBuffer.Create(m_device, imageCreateInfo))
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{
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NazaraError("Failed to create depth buffer");
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return false;
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return false;
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}
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}
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VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements();
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if (!m_depthBufferMemory.Create(m_device, memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
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{
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NazaraError("Failed to allocate depth buffer memory");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_depthBuffer.BindImageMemory(m_depthBufferMemory))
|
||||||
|
{
|
||||||
|
NazaraError("Failed to bind depth buffer to buffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
VkImageViewCreateInfo imageViewCreateInfo = {
|
||||||
|
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
|
||||||
|
nullptr, // const void* pNext;
|
||||||
|
0, // VkImageViewCreateFlags flags;
|
||||||
|
m_depthBuffer, // VkImage image;
|
||||||
|
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
|
||||||
|
m_depthStencilFormat, // VkFormat format;
|
||||||
|
{ // VkComponentMapping components;
|
||||||
|
VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle .r;
|
||||||
|
VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle .g;
|
||||||
|
VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle .b;
|
||||||
|
VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle .a;
|
||||||
|
},
|
||||||
|
{ // VkImageSubresourceRange subresourceRange;
|
||||||
|
VK_IMAGE_ASPECT_DEPTH_BIT, // VkImageAspectFlags .aspectMask;
|
||||||
|
0, // uint32_t .baseMipLevel;
|
||||||
|
1, // uint32_t .levelCount;
|
||||||
|
0, // uint32_t .baseArrayLayer;
|
||||||
|
1 // uint32_t .layerCount;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!m_depthBufferView.Create(m_device, imageViewCreateInfo))
|
||||||
|
{
|
||||||
|
NazaraError("Failed to create depth buffer view");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
bool RenderWindow::SetupRenderPass()
|
bool RenderWindow::SetupRenderPass()
|
||||||
{
|
{
|
||||||
std::array<VkAttachmentDescription, 2> attachments = {
|
std::array<VkAttachmentDescription, 2> attachments = {
|
||||||
|
|
@ -243,14 +386,14 @@ namespace Nz
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
0, // VkAttachmentDescriptionFlags flags;
|
0, // VkAttachmentDescriptionFlags flags;
|
||||||
m_depthFormat, // VkFormat format;
|
m_depthStencilFormat, // VkFormat format;
|
||||||
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
|
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
|
||||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp loadOp;
|
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
|
||||||
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
|
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
|
||||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
|
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
|
||||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
|
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, // VkImageLayout initialLayout;
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
@ -273,7 +416,7 @@ namespace Nz
|
||||||
1U, // uint32_t colorAttachmentCount;
|
1U, // uint32_t colorAttachmentCount;
|
||||||
&colorReference, // const VkAttachmentReference* pColorAttachments;
|
&colorReference, // const VkAttachmentReference* pColorAttachments;
|
||||||
nullptr, // const VkAttachmentReference* pResolveAttachments;
|
nullptr, // const VkAttachmentReference* pResolveAttachments;
|
||||||
(m_depthFormat != VK_FORMAT_MAX_ENUM) ? &depthReference : nullptr, // const VkAttachmentReference* pDepthStencilAttachment;
|
(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? &depthReference : nullptr, // const VkAttachmentReference* pDepthStencilAttachment;
|
||||||
0U, // uint32_t preserveAttachmentCount;
|
0U, // uint32_t preserveAttachmentCount;
|
||||||
nullptr // const uint32_t* pPreserveAttachments;
|
nullptr // const uint32_t* pPreserveAttachments;
|
||||||
};
|
};
|
||||||
|
|
@ -282,7 +425,7 @@ namespace Nz
|
||||||
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
|
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
|
||||||
nullptr, // const void* pNext;
|
nullptr, // const void* pNext;
|
||||||
0, // VkRenderPassCreateFlags flags;
|
0, // VkRenderPassCreateFlags flags;
|
||||||
(m_depthFormat != VK_FORMAT_MAX_ENUM) ? 2U : 1U, // uint32_t attachmentCount;
|
(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? 2U : 1U, // uint32_t attachmentCount;
|
||||||
attachments.data(), // const VkAttachmentDescription* pAttachments;
|
attachments.data(), // const VkAttachmentDescription* pAttachments;
|
||||||
1U, // uint32_t subpassCount;
|
1U, // uint32_t subpassCount;
|
||||||
&subpass, // const VkSubpassDescription* pSubpasses;
|
&subpass, // const VkSubpassDescription* pSubpasses;
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue