Update auto-gen files
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@ -45,6 +45,7 @@
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#include <Nazara/Audio/OpenALDevice.hpp>
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#include <Nazara/Audio/OpenALLibrary.hpp>
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#include <Nazara/Audio/OpenALSource.hpp>
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#include <Nazara/Audio/OpenALUtils.hpp>
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#include <Nazara/Audio/Sound.hpp>
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Nazara/Audio/SoundEmitter.hpp>
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@ -50,6 +50,7 @@
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#include <Nazara/Core/EmptyStream.hpp>
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#include <Nazara/Core/EntityWorld.hpp>
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#include <Nazara/Core/Enums.hpp>
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#include <Nazara/Core/EnvironmentVariables.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/File.hpp>
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@ -7,8 +7,8 @@
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#ifndef NAZARA_CORE_MODULES_HPP
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#define NAZARA_CORE_MODULES_HPP
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#include <NazaraUtils/TypeList.hpp>
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#include <Nazara/Core/CommandLineParameters.hpp>
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#include <NazaraUtils/TypeList.hpp>
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namespace Nz
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{
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@ -95,6 +95,7 @@
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#include <Nazara/Graphics/SpriteChainRenderer.hpp>
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#include <Nazara/Graphics/SubmeshRenderer.hpp>
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#include <Nazara/Graphics/TextSprite.hpp>
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#include <Nazara/Graphics/TextureAsset.hpp>
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#include <Nazara/Graphics/TextureSamplerCache.hpp>
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#include <Nazara/Graphics/Tilemap.hpp>
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#include <Nazara/Graphics/TransferInterface.hpp>
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@ -31,6 +31,7 @@
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/JoltPhysics3D/Enums.hpp>
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#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
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#include <Nazara/JoltPhysics3D/JoltCharacter.hpp>
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#include <Nazara/JoltPhysics3D/JoltCollider3D.hpp>
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#include <Nazara/JoltPhysics3D/JoltConstraint3D.hpp>
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@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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namespace Nz
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@ -3,8 +3,8 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/JoltPhysics3D/Systems/JoltPhysics3DSystem.hpp>
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#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
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#include <Nazara/Core/Components/DisabledComponent.hpp>
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#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/JoltPhysics3D/Debug.hpp>
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