ShaderNode: Fix compilation
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@@ -3,5 +3,5 @@
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inline BoolData::BoolData() :
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preview(1, 1)
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{
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preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
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preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
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}
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@@ -3,5 +3,5 @@
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inline FloatData::FloatData() :
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preview(1, 1)
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{
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preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
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preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
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}
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@@ -3,5 +3,5 @@
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inline TextureData::TextureData() :
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preview(64, 64)
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{
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preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
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preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
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}
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@@ -4,7 +4,7 @@ inline VecData::VecData(std::size_t ComponentCount) :
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componentCount(ComponentCount),
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preview(64, 64)
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{
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preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
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preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
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}
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inline QtNodes::NodeDataType VecData::type() const
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