ShaderNode: Fix compilation

This commit is contained in:
SirLynix
2022-06-28 12:40:12 +02:00
parent 4f08e7d848
commit 87cb72217e
24 changed files with 89 additions and 89 deletions

View File

@@ -3,5 +3,5 @@
inline BoolData::BoolData() :
preview(1, 1)
{
preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
}

View File

@@ -3,5 +3,5 @@
inline FloatData::FloatData() :
preview(1, 1)
{
preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
}

View File

@@ -3,5 +3,5 @@
inline TextureData::TextureData() :
preview(64, 64)
{
preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
}

View File

@@ -4,7 +4,7 @@ inline VecData::VecData(std::size_t ComponentCount) :
componentCount(ComponentCount),
preview(64, 64)
{
preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
}
inline QtNodes::NodeDataType VecData::type() const