ShaderNode: Fix compilation

This commit is contained in:
SirLynix 2022-06-28 12:40:12 +02:00
parent 4f08e7d848
commit 87cb72217e
24 changed files with 89 additions and 89 deletions

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@ -33,7 +33,7 @@ class BinOp : public ShaderNode
QString validationMessage() const override;
private:
virtual void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) = 0;
virtual void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
@ -50,7 +50,7 @@ class BinAdd : public BinOp<DataType, nzsl::Ast::BinaryType::Add>
public:
using BinOp<DataType, nzsl::Ast::BinaryType::Add>::BinOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -60,7 +60,7 @@ class BinMul : public BinOp<DataType, nzsl::Ast::BinaryType::Multiply>
public:
using BinOp<DataType, nzsl::Ast::BinaryType::Multiply>::BinOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -70,7 +70,7 @@ class BinSub : public BinOp<DataType, nzsl::Ast::BinaryType::Subtract>
public:
using BinOp<DataType, nzsl::Ast::BinaryType::Subtract>::BinOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -80,7 +80,7 @@ class BinDiv : public BinOp<DataType, nzsl::Ast::BinaryType::Divide>
public:
using BinOp<DataType, nzsl::Ast::BinaryType::Divide>::BinOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};

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@ -154,7 +154,7 @@ void BinOp<DataType, Op>::UpdateOutput()
m_output = std::make_shared<DataType>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
@ -186,7 +186,7 @@ void BinOp<DataType, Op>::UpdateOutput()
}
template<typename DataType>
void BinAdd<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void BinAdd<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] + right[i];
@ -199,7 +199,7 @@ QString BinAdd<DataType>::GetOperationString() const
}
template<typename DataType>
void BinMul<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void BinMul<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] * right[i];
@ -212,7 +212,7 @@ QString BinMul<DataType>::GetOperationString() const
}
template<typename DataType>
void BinSub<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void BinSub<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] - right[i];
@ -225,7 +225,7 @@ QString BinSub<DataType>::GetOperationString() const
}
template<typename DataType>
void BinDiv<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void BinDiv<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] / right[i];

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@ -53,7 +53,7 @@ std::shared_ptr<QtNodes::NodeData> BoolValue::outData(QtNodes::PortIndex port)
float c = (m_value) ? 1.f : 0.f;
auto out = std::make_shared<BoolData>();
out->preview(0, 0) = nzsl::Vector4f(c, c, c, 1.f);
out->preview(0, 0) = nzsl::Vector4f32(c, c, c, 1.f);
return out;
}
@ -94,7 +94,7 @@ nzsl::Ast::NodePtr BoolValue::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*
assert(count == 0);
assert(outputIndex == 0);
return nzsl::ShaderBuilder::Constant(m_value);
return nzsl::ShaderBuilder::ConstantValue(m_value);
}
bool BoolValue::ComputePreview(QPixmap& pixmap)

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@ -33,7 +33,7 @@ nzsl::Ast::NodePtr CastVec<ToComponentCount>::BuildNode(nzsl::Ast::ExpressionPtr
std::vector<nzsl::Ast::ExpressionPtr> params;
params.emplace_back(std::move(expressions[0]));
for (std::size_t i = 0; i < overflowComponentCount; ++i)
params.emplace_back(nzsl::ShaderBuilder::Constant(m_overflowComponents[i]));
params.emplace_back(nzsl::ShaderBuilder::ConstantValue(m_overflowComponents[i]));
return nzsl::ShaderBuilder::Cast(nzsl::Ast::ExpressionType{ nzsl::Ast::VectorType{ ToComponentCount, nzsl::Ast::PrimitiveType::Float32 } }, std::move(params));
}
@ -187,7 +187,7 @@ void CastVec<ToComponentCount>::UpdateOutput()
if (!m_input)
{
m_output->preview = PreviewValues(1, 1);
m_output->preview(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
m_output->preview(0, 0) = nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f);
return;
}
@ -208,7 +208,7 @@ void CastVec<ToComponentCount>::UpdateOutput()
{
for (std::size_t x = 0; x < inputWidth; ++x)
{
nzsl::Vector4f color = input(x, y);
nzsl::Vector4f32 color = input(x, y);
float* colorPtr = &color[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)

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@ -34,7 +34,7 @@ class CompOp : public ShaderNode
QString validationMessage() const override;
private:
virtual void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) = 0;
virtual void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
@ -51,7 +51,7 @@ class CompEq : public CompOp<DataType, nzsl::Ast::BinaryType::CompEq>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompEq>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -61,7 +61,7 @@ class CompGe : public CompOp<DataType, nzsl::Ast::BinaryType::CompGe>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompGe>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -71,7 +71,7 @@ class CompGt : public CompOp<DataType, nzsl::Ast::BinaryType::CompGt>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompGt>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -81,7 +81,7 @@ class CompLe : public CompOp<DataType, nzsl::Ast::BinaryType::CompLe>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompLe>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -91,7 +91,7 @@ class CompLt : public CompOp<DataType, nzsl::Ast::BinaryType::CompLt>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompLt>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
@ -101,7 +101,7 @@ class CompNe : public CompOp<DataType, nzsl::Ast::BinaryType::CompNe>
public:
using CompOp<DataType, nzsl::Ast::BinaryType::CompNe>::CompOp;
void ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount) override;
void ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};

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@ -166,7 +166,7 @@ void CompOp<DataType, Op>::UpdateOutput()
{
m_output = std::make_shared<BoolData>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
@ -195,12 +195,12 @@ void CompOp<DataType, Op>::UpdateOutput()
}
template<typename DataType>
void CompEq<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompEq<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] == right[i]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}
@ -211,12 +211,12 @@ QString CompEq<DataType>::GetOperationString() const
}
template<typename DataType>
void CompGe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompGe<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i][0] >= right[i][0]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}
@ -227,12 +227,12 @@ QString CompGe<DataType>::GetOperationString() const
}
template<typename DataType>
void CompGt<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompGt<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i][0] > right[i][0]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}
@ -243,12 +243,12 @@ QString CompGt<DataType>::GetOperationString() const
}
template<typename DataType>
void CompLe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompLe<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i][0] <= right[i][0]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}
@ -259,12 +259,12 @@ QString CompLe<DataType>::GetOperationString() const
}
template<typename DataType>
void CompLt<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompLt<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i][0] < right[i][0]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}
@ -275,12 +275,12 @@ QString CompLt<DataType>::GetOperationString() const
}
template<typename DataType>
void CompNe<DataType>::ApplyOp(const nzsl::Vector4f* left, const nzsl::Vector4f* right, nzsl::Vector4f* output, std::size_t pixelCount)
void CompNe<DataType>::ApplyOp(const nzsl::Vector4f32* left, const nzsl::Vector4f32* right, nzsl::Vector4f32* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] != right[i]) ? 1.f : 0.f;
output[i] = nzsl::Vector4f(r, r, r, r);
output[i] = nzsl::Vector4f32(r, r, r, r);
}
}

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@ -23,7 +23,7 @@ nzsl::Ast::NodePtr Discard::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std
using namespace nzsl;
auto condition = ShaderBuilder::Binary(nzsl::Ast::BinaryType::CompEq, std::move(expressions[0]), ShaderBuilder::Constant(true));
auto condition = ShaderBuilder::Binary(nzsl::Ast::BinaryType::CompEq, std::move(expressions[0]), ShaderBuilder::ConstantValue(true));
return ShaderBuilder::Branch(std::move(condition), ShaderBuilder::Discard());
}

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@ -50,7 +50,7 @@ std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
assert(port == 0);
auto out = std::make_shared<FloatData>();
out->preview(0, 0) = nzsl::Vector4f(m_value, m_value, m_value, 1.f);
out->preview(0, 0) = nzsl::Vector4f32(m_value, m_value, m_value, 1.f);
return out;
}
@ -94,7 +94,7 @@ nzsl::Ast::NodePtr FloatValue::BuildNode(nzsl::Ast::ExpressionPtr* expressions,
assert(count == 0);
assert(outputIndex == 0);
return nzsl::ShaderBuilder::Constant(m_value);
return nzsl::ShaderBuilder::ConstantValue(m_value);
}
bool FloatValue::ComputePreview(QPixmap& pixmap)

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@ -148,13 +148,13 @@ void Mat4VecMul::UpdateOutput()
{
m_output = std::make_shared<VecData>(4);
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
m_output = std::make_shared<VecData>(4);
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
/*m_output = std::make_shared<VecData>(m_rhs->componentCount);
@ -174,9 +174,9 @@ void Mat4VecMul::UpdateOutput()
m_output->preview = PreviewValues(maxWidth, maxHeight);
const nzsl::Vector4f* left = leftResized.GetData();
const nzsl::Vector4f* right = rightPreview.GetData();
nzsl::Vector4f* output = m_output->preview.GetData();
const nzsl::Vector4f32* left = leftResized.GetData();
const nzsl::Vector4f32* right = rightPreview.GetData();
nzsl::Vector4f32* output = m_output->preview.GetData();
std::size_t pixelCount = maxWidth * maxHeight;
for (std::size_t i = 0; i < pixelCount; ++i)

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@ -28,7 +28,7 @@ void SampleTexture::UpdateOutput()
if (!m_texture || !m_uv)
{
output = PreviewValues(1, 1);
output.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
output.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
@ -48,12 +48,12 @@ void SampleTexture::UpdateOutput()
{
for (std::size_t x = 0; x < uvWidth; ++x)
{
nzsl::Vector4f uvValue = uv(x, y);
nzsl::Vector4f32 uvValue = uv(x, y);
if (textureWidth > 0 && textureHeight > 0)
output(x, y) = texturePreview.Sample(uvValue.x(), uvValue.y());
else
output(x, y) = nzsl::Vector4f(0.f, 0.f, 0.f, 1.f);
output(x, y) = nzsl::Vector4f32(0.f, 0.f, 0.f, 1.f);
}
}

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@ -160,7 +160,7 @@ std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port
{
QColor pixelColor = previewImage.pixelColor(int(x), int(y));
textureData->preview(x, y) = nzsl::Vector4f(pixelColor.redF(), pixelColor.greenF(), pixelColor.blueF(), pixelColor.alphaF());
textureData->preview(x, y) = nzsl::Vector4f32(pixelColor.redF(), pixelColor.greenF(), pixelColor.blueF(), pixelColor.alphaF());
}
}

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@ -147,7 +147,7 @@ void VecComposition<ComponentCount>::UpdateOutput()
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output->preview = PreviewValues(1, 1);
m_output->preview(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
m_output->preview(0, 0) = nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f);
return;
}
@ -177,7 +177,7 @@ void VecComposition<ComponentCount>::UpdateOutput()
{
for (std::size_t x = 0; x < maxInputWidth; ++x)
{
nzsl::Vector4f color(0.f, 0.f, 0.f, 1.f);
nzsl::Vector4f32 color(0.f, 0.f, 0.f, 1.f);
for (std::size_t i = 0; i < ComponentCount; ++i)
color[i] = previewResized[i](x, y)[0];

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@ -139,7 +139,7 @@ void VecDecomposition::UpdateOutputs()
{
auto dummy = std::make_shared<FloatData>();
dummy->preview = PreviewValues(1, 1);
dummy->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
dummy->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
m_outputs.fill(dummy);
return;
@ -154,13 +154,13 @@ void VecDecomposition::UpdateOutputs()
m_outputs[i] = std::make_shared<FloatData>();
m_outputs[i]->preview = PreviewValues(previewWidth, previewHeight);
const nzsl::Vector4f* inputData = m_input->preview.GetData();
nzsl::Vector4f* outputData = m_outputs[i]->preview.GetData();
const nzsl::Vector4f32* inputData = m_input->preview.GetData();
nzsl::Vector4f32* outputData = m_outputs[i]->preview.GetData();
for (std::size_t j = 0; j < pixelCount; ++j)
{
const nzsl::Vector4f& input = *inputData++;
const nzsl::Vector4f32& input = *inputData++;
*outputData++ = nzsl::Vector4f(input[i], input[i], input[i], input[i]);
*outputData++ = nzsl::Vector4f32(input[i], input[i], input[i], input[i]);
}
Q_EMIT dataUpdated(i);

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@ -126,7 +126,7 @@ void VecDot::UpdateOutput()
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
@ -146,9 +146,9 @@ void VecDot::UpdateOutput()
m_output->preview = PreviewValues(maxWidth, maxHeight);
const nzsl::Vector4f* left = leftResized.GetData();
const nzsl::Vector4f* right = rightPreview.GetData();
nzsl::Vector4f* output = m_output->preview.GetData();
const nzsl::Vector4f32* left = leftResized.GetData();
const nzsl::Vector4f32* right = rightPreview.GetData();
nzsl::Vector4f32* output = m_output->preview.GetData();
std::size_t pixelCount = maxWidth * maxHeight;
for (std::size_t i = 0; i < pixelCount; ++i)

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@ -142,7 +142,7 @@ void VecFloatMul::UpdateOutput()
{
m_output = std::make_shared<VecData>(4);
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(nzsl::Vector4f(0.f, 0.f, 0.f, 0.f));
m_output->preview.Fill(nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f));
return;
}
@ -164,9 +164,9 @@ void VecFloatMul::UpdateOutput()
m_output->preview = PreviewValues(maxWidth, maxHeight);
const nzsl::Vector4f* left = leftResized.GetData();
const nzsl::Vector4f* right = rightPreview.GetData();
nzsl::Vector4f* output = m_output->preview.GetData();
const nzsl::Vector4f32* left = leftResized.GetData();
const nzsl::Vector4f32* right = rightPreview.GetData();
nzsl::Vector4f32* output = m_output->preview.GetData();
std::size_t pixelCount = maxWidth * maxHeight;
for (std::size_t i = 0; i < pixelCount; ++i)

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@ -66,7 +66,7 @@ std::shared_ptr<QtNodes::NodeData> VecValue<ComponentCount>::outData(QtNodes::Po
values[i] = m_value[i];
out->preview = PreviewValues(1, 1);
out->preview(0, 0) = nzsl::Vector4f(values[0], values[1], values[2], values[3]);
out->preview(0, 0) = nzsl::Vector4f32(values[0], values[1], values[2], values[3]);
return out;
}
@ -128,7 +128,7 @@ nzsl::Ast::NodePtr VecValue<ComponentCount>::BuildNode(nzsl::Ast::ExpressionPtr*
assert(count == 0);
assert(outputIndex == 0);
return nzsl::ShaderBuilder::Constant(m_value);
return nzsl::ShaderBuilder::ConstantValue(m_value);
}
template<std::size_t ComponentCount>

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@ -3,5 +3,5 @@
inline BoolData::BoolData() :
preview(1, 1)
{
preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
}

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@ -3,5 +3,5 @@
inline FloatData::FloatData() :
preview(1, 1)
{
preview(0, 0) = nzsl::Vector4f(1.f, 1.f, 1.f, 0.f);
preview(0, 0) = nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f);
}

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@ -3,5 +3,5 @@
inline TextureData::TextureData() :
preview(64, 64)
{
preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
}

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@ -4,7 +4,7 @@ inline VecData::VecData(std::size_t ComponentCount) :
componentCount(ComponentCount),
preview(64, 64)
{
preview.Fill(nzsl::Vector4f(1.f, 1.f, 1.f, 0.f));
preview.Fill(nzsl::Vector4f32(1.f, 1.f, 1.f, 0.f));
}
inline QtNodes::NodeDataType VecData::type() const

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@ -13,7 +13,7 @@ m_width(width)
m_values.resize(m_width * m_height); //< RGBA
}
void PreviewValues::Fill(const nzsl::Vector4f& value)
void PreviewValues::Fill(const nzsl::Vector4f32& value)
{
std::fill(m_values.begin(), m_values.end(), value);
}
@ -24,7 +24,7 @@ QImage PreviewValues::GenerateImage() const
Nz::UInt8* ptr = preview.bits();
const nzsl::Vector4f* src = m_values.data();
const nzsl::Vector4f32* src = m_values.data();
for (std::size_t i = 0; i < m_values.size(); ++i)
{
for (std::size_t y = 0; y < 4; ++y)
@ -52,7 +52,7 @@ PreviewValues PreviewValues::Resized(std::size_t newWidth, std::size_t newHeight
return resizedPreview;
}
nzsl::Vector4f PreviewValues::Sample(float u, float v) const
nzsl::Vector4f32 PreviewValues::Sample(float u, float v) const
{
// Bilinear filtering
float x = std::clamp(u * m_width, 0.f, m_width - 1.f);
@ -64,7 +64,7 @@ nzsl::Vector4f PreviewValues::Sample(float u, float v) const
float dX = x - iX;
float dY = y - iY;
auto ColorAt = [&](std::size_t x, std::size_t y) -> nzsl::Vector4f
auto ColorAt = [&](std::size_t x, std::size_t y) -> nzsl::Vector4f32
{
x = std::min(x, m_width - 1);
y = std::min(y, m_height - 1);
@ -72,22 +72,22 @@ nzsl::Vector4f PreviewValues::Sample(float u, float v) const
return m_values[y * m_width + x];
};
nzsl::Vector4f d00 = ColorAt(iX, iY);
nzsl::Vector4f d10 = ColorAt(iX + 1, iY);
nzsl::Vector4f d01 = ColorAt(iX, iY + 1);
nzsl::Vector4f d11 = ColorAt(iX + 1, iY + 1);
nzsl::Vector4f32 d00 = ColorAt(iX, iY);
nzsl::Vector4f32 d10 = ColorAt(iX + 1, iY);
nzsl::Vector4f32 d01 = ColorAt(iX, iY + 1);
nzsl::Vector4f32 d11 = ColorAt(iX + 1, iY + 1);
return Nz::Lerp(Nz::Lerp(d00, d10, dX), Nz::Lerp(d01, d11, dX), dY);
}
nzsl::Vector4f& PreviewValues::operator()(std::size_t x, std::size_t y)
nzsl::Vector4f32& PreviewValues::operator()(std::size_t x, std::size_t y)
{
assert(x < m_width);
assert(y < m_height);
return m_values[y * m_width + x];
}
nzsl::Vector4f PreviewValues::operator()(std::size_t x, std::size_t y) const
nzsl::Vector4f32 PreviewValues::operator()(std::size_t x, std::size_t y) const
{
assert(x < m_width);
assert(y < m_height);

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@ -20,21 +20,21 @@ class PreviewValues
PreviewValues(PreviewValues&&) = default;
~PreviewValues() = default;
void Fill(const nzsl::Vector4f& value);
void Fill(const nzsl::Vector4f32& value);
QImage GenerateImage() const;
inline nzsl::Vector4f* GetData();
inline const nzsl::Vector4f* GetData() const;
inline nzsl::Vector4f32* GetData();
inline const nzsl::Vector4f32* GetData() const;
inline std::size_t GetHeight() const;
inline std::size_t GetWidth() const;
PreviewValues Resized(std::size_t newWidth, std::size_t newHeight) const;
nzsl::Vector4f Sample(float u, float v) const;
nzsl::Vector4f32 Sample(float u, float v) const;
nzsl::Vector4f& operator()(std::size_t x, std::size_t y);
nzsl::Vector4f operator()(std::size_t x, std::size_t y) const;
nzsl::Vector4f32& operator()(std::size_t x, std::size_t y);
nzsl::Vector4f32 operator()(std::size_t x, std::size_t y) const;
PreviewValues& operator=(const PreviewValues&) = default;
PreviewValues& operator=(PreviewValues&&) = default;
@ -42,7 +42,7 @@ class PreviewValues
private:
std::size_t m_height;
std::size_t m_width;
std::vector<nzsl::Vector4f> m_values;
std::vector<nzsl::Vector4f32> m_values;
};
#include <ShaderNode/Previews/PreviewValues.inl>

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@ -1,11 +1,11 @@
#include <ShaderNode/Previews/PreviewValues.hpp>
inline nzsl::Vector4f* PreviewValues::GetData()
inline nzsl::Vector4f32* PreviewValues::GetData()
{
return m_values.data();
}
inline const nzsl::Vector4f* PreviewValues::GetData() const
inline const nzsl::Vector4f32* PreviewValues::GetData() const
{
return m_values.data();
}

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@ -6,7 +6,7 @@ PreviewValues QuadPreview::GetPreview(InputRole role, std::size_t roleIndex) con
if (role != InputRole::TexCoord)
{
PreviewValues dummy(1, 1);
dummy(0, 0) = nzsl::Vector4f(0.f, 0.f, 0.f, 0.f);
dummy(0, 0) = nzsl::Vector4f32(0.f, 0.f, 0.f, 0.f);
return dummy;
}
@ -19,7 +19,7 @@ PreviewValues QuadPreview::GetPreview(InputRole role, std::size_t roleIndex) con
for (std::size_t y = 0; y < uv.GetHeight(); ++y)
{
for (std::size_t x = 0; x < uv.GetWidth(); ++x)
uv(x, y) = nzsl::Vector4f(x * invWidth, y * invHeight, 0.f, 1.f);
uv(x, y) = nzsl::Vector4f32(x * invWidth, y * invHeight, 0.f, 1.f);
}
return uv;