Tests/ComputeParticlesTest: Fix mapping with OpenGL

This commit is contained in:
SirLynix 2023-08-06 10:14:30 +02:00
parent fd73d62adf
commit 888d273695
1 changed files with 1 additions and 1 deletions

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@ -132,7 +132,7 @@ int main()
particleVelPtr[i] = Nz::Vector2f(velDis(rand), velDis(rand));
}
std::shared_ptr<Nz::RenderBuffer> particleBuffer = device->InstantiateBuffer(Nz::BufferType::Storage, bufferSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::DirectMapping, particleBufferInitialData.data());
std::shared_ptr<Nz::RenderBuffer> particleBuffer = device->InstantiateBuffer(Nz::BufferType::Storage, bufferSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::DirectMapping | Nz::BufferUsage::Read | Nz::BufferUsage::Write, particleBufferInitialData.data());
nzsl::FieldOffsets sceneBufferLayout(nzsl::StructLayout::Std140);
std::size_t deltaTimeOffset = sceneBufferLayout.AddField(nzsl::StructFieldType::Float1);