Tests/ComputeParticlesTest: Fix mapping with OpenGL
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@@ -132,7 +132,7 @@ int main()
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particleVelPtr[i] = Nz::Vector2f(velDis(rand), velDis(rand));
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particleVelPtr[i] = Nz::Vector2f(velDis(rand), velDis(rand));
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}
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}
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std::shared_ptr<Nz::RenderBuffer> particleBuffer = device->InstantiateBuffer(Nz::BufferType::Storage, bufferSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::DirectMapping, particleBufferInitialData.data());
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std::shared_ptr<Nz::RenderBuffer> particleBuffer = device->InstantiateBuffer(Nz::BufferType::Storage, bufferSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::DirectMapping | Nz::BufferUsage::Read | Nz::BufferUsage::Write, particleBufferInitialData.data());
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nzsl::FieldOffsets sceneBufferLayout(nzsl::StructLayout::Std140);
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nzsl::FieldOffsets sceneBufferLayout(nzsl::StructLayout::Std140);
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std::size_t deltaTimeOffset = sceneBufferLayout.AddField(nzsl::StructFieldType::Float1);
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std::size_t deltaTimeOffset = sceneBufferLayout.AddField(nzsl::StructFieldType::Float1);
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