Utility/ImageStream: Use Time class instead of UInt64 for frametime
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@@ -11,6 +11,7 @@
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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#include <Nazara/Core/Time.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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@@ -35,7 +36,7 @@ namespace Nz
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ImageStream() = default;
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virtual ~ImageStream();
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virtual bool DecodeNextFrame(void* frameBuffer, UInt64* frameTime) = 0;
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virtual bool DecodeNextFrame(void* frameBuffer, Time* frameTime) = 0;
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virtual UInt64 GetFrameCount() const = 0;
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virtual PixelFormat GetPixelFormat() const = 0;
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