Utility/ImageStream: Use Time class instead of UInt64 for frametime

This commit is contained in:
SirLynix
2023-02-02 13:27:21 +01:00
parent c144435d4a
commit 88a0bf95ca
3 changed files with 24 additions and 21 deletions

View File

@@ -11,6 +11,7 @@
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
@@ -35,7 +36,7 @@ namespace Nz
ImageStream() = default;
virtual ~ImageStream();
virtual bool DecodeNextFrame(void* frameBuffer, UInt64* frameTime) = 0;
virtual bool DecodeNextFrame(void* frameBuffer, Time* frameTime) = 0;
virtual UInt64 GetFrameCount() const = 0;
virtual PixelFormat GetPixelFormat() const = 0;