Graphics: Set default sprites size to the base color texture size, if any

This commit is contained in:
SirLynix 2023-02-02 13:24:22 +01:00
parent 6508b84e5c
commit c144435d4a
3 changed files with 8 additions and 6 deletions

View File

@ -18,9 +18,11 @@ namespace Nz
m_color(Color::White()),
m_orientation(orientation),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_origin(0.f, 0.f),
m_size(64.f)
m_origin(0.f, 0.f)
{
Vector2ui size = Vector2ui(GetTextureSize());
m_size = (orientation == Orientation::Horizontal) ? size.x : size.y;
UpdateVertices();
}

View File

@ -15,9 +15,9 @@ namespace Nz
m_material(std::move(material)),
m_color(Color::White()),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_origin(0.f, 0.f),
m_size(64.f, 64.f)
m_origin(0.f, 0.f)
{
m_size = Vector2f(Vector2ui(GetTextureSize()));
UpdateVertices();
}

View File

@ -16,10 +16,10 @@ namespace Nz
m_material(std::move(material)),
m_color(Color::White()),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_origin(0.f, 0.f),
m_size(64.f, 64.f)
m_origin(0.f, 0.f)
{
m_cornerColor.fill(Color::White());
m_size = Vector2f(Vector2ui(GetTextureSize()));
UpdateVertices();
}