Graphics: Set default sprites size to the base color texture size, if any
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6508b84e5c
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c144435d4a
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@ -18,9 +18,11 @@ namespace Nz
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m_color(Color::White()),
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m_orientation(orientation),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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m_size(64.f)
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m_origin(0.f, 0.f)
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{
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Vector2ui size = Vector2ui(GetTextureSize());
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m_size = (orientation == Orientation::Horizontal) ? size.x : size.y;
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UpdateVertices();
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}
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@ -15,9 +15,9 @@ namespace Nz
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m_material(std::move(material)),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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m_size(64.f, 64.f)
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m_origin(0.f, 0.f)
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{
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m_size = Vector2f(Vector2ui(GetTextureSize()));
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UpdateVertices();
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}
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@ -16,10 +16,10 @@ namespace Nz
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m_material(std::move(material)),
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m_color(Color::White()),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_origin(0.f, 0.f),
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m_size(64.f, 64.f)
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m_origin(0.f, 0.f)
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{
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m_cornerColor.fill(Color::White());
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m_size = Vector2f(Vector2ui(GetTextureSize()));
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UpdateVertices();
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}
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