Graphics: WIP (almost working)

This commit is contained in:
Jérôme Leclercq
2020-10-30 23:08:48 +01:00
parent 73e86407b3
commit 89609570f4
28 changed files with 1036 additions and 2262 deletions

View File

@@ -9,40 +9,40 @@
namespace Nz
{
inline const TextureRef& PhongLightingMaterial::GetAlphaMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetAlphaMap() const
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.alpha);
return m_material.GetTexture(m_textureIndexes.alpha);
}
inline const TextureRef& PhongLightingMaterial::GetDiffuseMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetDiffuseMap() const
{
NazaraAssert(HasDiffuseMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.diffuse);
return m_material.GetTexture(m_textureIndexes.diffuse);
}
inline const TextureRef& PhongLightingMaterial::GetEmissiveMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetEmissiveMap() const
{
NazaraAssert(HasEmissiveMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.emissive);
return m_material.GetTexture(m_textureIndexes.emissive);
}
inline const TextureRef& PhongLightingMaterial::GetHeightMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetHeightMap() const
{
NazaraAssert(HasHeightMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.height);
return m_material.GetTexture(m_textureIndexes.height);
}
inline const TextureRef& PhongLightingMaterial::GetNormalMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetNormalMap() const
{
NazaraAssert(HasNormalMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.normal);
return m_material.GetTexture(m_textureIndexes.normal);
}
inline const TextureRef& PhongLightingMaterial::GetSpecularMap() const
inline const std::shared_ptr<Texture>& PhongLightingMaterial::GetSpecularMap() const
{
NazaraAssert(HasSpecularMap(), "Material has no alpha map slot");
return m_material->GetTexture(m_textureIndexes.specular);
return m_material.GetTexture(m_textureIndexes.specular);
}
inline bool PhongLightingMaterial::HasAlphaMap() const
@@ -100,56 +100,22 @@ namespace Nz
return m_textureIndexes.specular != MaterialSettings::InvalidIndex;
}
inline void PhongLightingMaterial::SetAlphaMap(TextureRef alphaMap)
inline void PhongLightingMaterial::SetAlphaMap(std::shared_ptr<Texture> alphaMap)
{
NazaraAssert(HasAlphaMap(), "Material has no alpha map slot");
m_material->SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
m_material.SetTexture(m_textureIndexes.alpha, std::move(alphaMap));
}
inline bool PhongLightingMaterial::SetDiffuseMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get diffuse map \"" + textureName + "\"");
return false;
}
}
SetDiffuseMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetDiffuseMap(TextureRef diffuseMap)
inline void PhongLightingMaterial::SetDiffuseMap(std::shared_ptr<Texture> diffuseMap)
{
NazaraAssert(HasDiffuseMap(), "Material has no diffuse map slot");
m_material->SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
m_material.SetTexture(m_textureIndexes.diffuse, std::move(diffuseMap));
}
inline bool PhongLightingMaterial::SetNormalMap(const String& textureName)
{
TextureRef texture = TextureLibrary::Query(textureName);
if (!texture)
{
texture = TextureManager::Get(textureName);
if (!texture)
{
NazaraError("Failed to get normal map \"" + textureName + "\"");
return false;
}
}
SetNormalMap(std::move(texture));
return true;
}
inline void PhongLightingMaterial::SetNormalMap(TextureRef normalMap)
inline void PhongLightingMaterial::SetNormalMap(std::shared_ptr<Texture> normalMap)
{
NazaraAssert(HasNormalMap(), "Material has no normal map slot");
m_material->SetTexture(m_textureIndexes.normal, std::move(normalMap));
m_material.SetTexture(m_textureIndexes.normal, std::move(normalMap));
}
}