OpenGLRenderer/ContextObject: Fix destruction after move
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@@ -42,8 +42,8 @@ namespace Nz::GL
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static constexpr GLuint InvalidObject = 0;
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protected:
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MovableLiteral<GLuint, InvalidObject> m_objectId;
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MovablePtr<const Context> m_context;
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MovableValue<GLuint> m_objectId;
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};
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}
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