Made bounding volume handing part of SceneNodes
Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
This commit is contained in:
@@ -9,12 +9,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NAZARA_API NzCamera : public NzAbstractViewer, public NzNode, NzRenderTarget::Listener
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{
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@@ -28,7 +28,6 @@ class NAZARA_API NzLight : public NzSceneNode
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float GetAmbientFactor() const;
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float GetAttenuation() const;
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const NzBoundingVolumef& GetBoundingVolume() const;
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NzColor GetColor() const;
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float GetDiffuseFactor() const;
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float GetInnerAngle() const;
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@@ -54,15 +53,13 @@ class NAZARA_API NzLight : public NzSceneNode
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private:
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bool FrustumCull(const NzFrustumf& frustum) const override;
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void InvalidateNode() override;
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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nzLightType m_type;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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mutable bool m_boundingVolumeUpdated;
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float m_ambientFactor;
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float m_attenuation;
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float m_diffuseFactor;
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@@ -44,7 +44,6 @@ class NAZARA_API NzModel : public NzSceneNode
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void EnableAnimation(bool animation);
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NzAnimation* GetAnimation() const;
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const NzBoundingVolumef& GetBoundingVolume() const;
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NzMaterial* GetMaterial(const NzString& subMeshName) const;
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NzMaterial* GetMaterial(unsigned int matIndex) const;
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NzMaterial* GetMaterial(unsigned int skinIndex, const NzString& subMeshName) const;
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@@ -84,13 +83,10 @@ class NAZARA_API NzModel : public NzSceneNode
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NzModel& operator=(const NzModel& node);
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protected:
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void InvalidateNode() override;
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virtual void UpdateBoundingVolume() const;
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void MakeBoundingVolume() const override;
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std::vector<NzMaterialRef> m_materials;
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mutable NzBoundingVolumef m_boundingVolume;
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NzMeshRef m_mesh;
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mutable bool m_boundingVolumeUpdated;
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unsigned int m_matCount;
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unsigned int m_skin;
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unsigned int m_skinCount;
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@@ -43,7 +43,6 @@ class NAZARA_API NzParticleSystem : public NzSceneNode, NzUpdatable
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void* GenerateParticle();
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void* GenerateParticles(unsigned int count);
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const NzBoundingVolumef& GetBoundingVolume() const override;
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const NzParticleDeclaration* GetDeclaration() const;
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float GetFixedStepSize() const;
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unsigned int GetMaxParticleCount() const;
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@@ -67,22 +66,19 @@ class NAZARA_API NzParticleSystem : public NzSceneNode, NzUpdatable
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NzParticleSystem& operator=(const NzParticleSystem& emitter);
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private:
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void GenerateAABB() const;
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void MakeBoundingVolume() const override;
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void Register() override;
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void ResizeBuffer();
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void Unregister() override;
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void Update() override;
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void UpdateBoundingVolume() const;
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std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
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mutable std::vector<nzUInt8> m_buffer;
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std::vector<NzParticleControllerRef> m_controllers;
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std::vector<NzParticleEmitter*> m_emitters;
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std::vector<NzParticleGeneratorRef> m_generators;
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mutable NzBoundingVolumef m_boundingVolume;
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NzParticleDeclarationConstRef m_declaration;
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NzParticleRendererRef m_renderer;
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mutable bool m_boundingVolumeUpdated;
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bool m_fixedStepEnabled;
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bool m_processing;
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float m_stepAccumulator;
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@@ -14,6 +14,8 @@
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NzScene;
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class NAZARA_API NzSceneNode : public NzNode
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{
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friend class NzScene;
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@@ -29,7 +31,7 @@ class NAZARA_API NzSceneNode : public NzNode
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void EnableDrawing(bool drawingEnabled);
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NzVector3f GetBackward() const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const = 0;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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@@ -39,6 +41,8 @@ class NAZARA_API NzSceneNode : public NzNode
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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NzVector3f GetUp() const;
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void InvalidateAABB();
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virtual bool IsDrawable() const = 0;
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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@@ -48,6 +52,8 @@ class NAZARA_API NzSceneNode : public NzNode
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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virtual void InvalidateNode() override;
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virtual void MakeBoundingVolume() const = 0;
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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@@ -55,8 +61,11 @@ class NAZARA_API NzSceneNode : public NzNode
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzScene* m_scene;
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mutable bool m_boundingVolumeUpdated;
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bool m_drawingEnabled;
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bool m_visible;
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@@ -17,7 +17,6 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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public:
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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const NzBoundingVolumef& GetBoundingVolume() const override;
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nzSceneNodeType GetSceneNodeType() const override;
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bool IsDrawable() const;
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@@ -26,6 +25,7 @@ class NAZARA_API NzSceneRoot : public NzSceneNode
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NzSceneRoot(NzScene* scene);
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virtual ~NzSceneRoot();
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void MakeBoundingVolume() const override;
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void Register();
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void Unregister();
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};
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@@ -69,10 +69,10 @@ class NAZARA_API NzSkeletalModel : public NzModel, NzUpdatable
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NzSkeletalModel& operator=(NzSkeletalModel&& node);
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private:
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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void Update() override;
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void UpdateBoundingVolume() const;
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NzAnimationRef m_animation;
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NzSkeleton m_skeleton;
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@@ -22,7 +22,6 @@ class NAZARA_API NzSprite : public NzSceneNode
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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const NzBoundingVolumef& GetBoundingVolume() const override;
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const NzColor& GetColor() const;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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@@ -44,18 +43,16 @@ class NAZARA_API NzSprite : public NzSceneNode
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private:
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void InvalidateNode() override;
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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void UpdateVertices() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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NzMaterialRef m_material;
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NzRectf m_textureCoords;
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NzVector2f m_size;
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mutable NzVertexStruct_XYZ_Color_UV m_vertices[4];
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mutable bool m_boundingVolumeUpdated;
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mutable bool m_verticesUpdated;
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};
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@@ -28,7 +28,6 @@ class NAZARA_API NzTextSprite : public NzSceneNode, NzAbstractAtlas::Listener
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void Clear();
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const NzBoundingVolumef& GetBoundingVolume() const override;
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const NzColor& GetColor() const;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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@@ -47,12 +46,12 @@ class NAZARA_API NzTextSprite : public NzSceneNode, NzAbstractAtlas::Listener
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private:
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void ClearAtlases();
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void InvalidateNode() override;
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void MakeBoundingVolume() const override;
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bool OnAtlasCleared(const NzAbstractAtlas* atlas, void* userdata) override;
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bool OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer, void* userdata) override;
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void OnAtlasReleased(const NzAbstractAtlas* atlas, void* userdata) override;
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void Register() override;
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void Unregister() override;
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void UpdateBoundingVolume() const;
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void UpdateVertices() const;
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struct RenderIndices
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@@ -65,11 +64,9 @@ class NAZARA_API NzTextSprite : public NzSceneNode, NzAbstractAtlas::Listener
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mutable std::unordered_map<NzTexture*, RenderIndices> m_renderInfos;
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mutable std::vector<NzVertexStruct_XY_Color> m_localVertices;
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mutable std::vector<NzVertexStruct_XYZ_Color_UV> m_vertices;
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mutable NzBoundingVolumef m_boundingVolume;
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NzColor m_color;
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NzMaterialRef m_material;
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NzRectui m_localBounds;
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mutable bool m_boundingVolumeUpdated;
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mutable bool m_verticesUpdated;
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};
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@@ -9,12 +9,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractViewer.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Math/Rect.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Renderer/RenderTarget.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NAZARA_API NzView : public NzAbstractViewer, public NzNode, NzRenderTarget::Listener
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{
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