(ParticleEmitter) Added lag compensation
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@ -23,9 +23,13 @@ class NAZARA_API NzParticleEmitter : public NzNode
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virtual void Emit(NzParticleSystem& system, float elapsedTime) const;
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void EnableLagCompensation(bool enable);
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unsigned int GetEmissionCount() const;
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float GetEmissionRate() const;
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bool IsLagCompensationEnabled() const;
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void SetEmissionCount(unsigned int count);
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void SetEmissionRate(float rate);
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@ -35,6 +39,7 @@ class NAZARA_API NzParticleEmitter : public NzNode
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private:
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virtual void SetupParticles(NzParticleMapper& mapper, unsigned int count) const = 0;
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bool m_lagCompensationEnabled;
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mutable float m_emissionAccumulator;
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float m_emissionRate;
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unsigned int m_emissionCount;
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@ -13,6 +13,7 @@
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#include <Nazara/Graphics/Debug.hpp>
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NzParticleEmitter::NzParticleEmitter() :
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m_lagCompensationEnabled(false),
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m_emissionAccumulator(0.f),
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m_emissionRate(0.f),
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m_emissionCount(1)
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@ -34,20 +35,37 @@ void NzParticleEmitter::Emit(NzParticleSystem& system, float elapsedTime) const
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if (emissionCount >= 1.f)
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{
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// On calcule le nombre maximum de particules pouvant être émises cette fois-ci
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unsigned int maxParticleCount = static_cast<unsigned int>(emissionCount)*m_emissionCount;
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unsigned int emissionCountInt = static_cast<unsigned int>(emissionCount);
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unsigned int maxParticleCount = emissionCountInt*m_emissionCount;
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// On récupère le nombre de particules qu'il est possible de créer selon l'espace libre
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unsigned int particleCount = std::min(maxParticleCount, system.GetMaxParticleCount() - system.GetParticleCount());
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if (particleCount == 0)
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return;
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// Et on émet nos particules
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void* particles = system.GenerateParticles(particleCount);
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NzParticleMapper mapper(particles, system.GetDeclaration());
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SetupParticles(mapper, particleCount);
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if (m_lagCompensationEnabled)
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{
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// On va maintenant appliquer les contrôleurs
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float accumulator = 0.f;
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float invEmissionRate = 1.f/m_emissionRate;
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for (unsigned int i = 1; i <= emissionCountInt; ++i)
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system.ApplyControllers(mapper, std::min(m_emissionCount*i, particleCount), 20*invEmissionRate, accumulator);
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}
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}
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}
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}
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void NzParticleEmitter::EnableLagCompensation(bool enable)
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{
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m_lagCompensationEnabled = enable;
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}
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unsigned int NzParticleEmitter::GetEmissionCount() const
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{
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return m_emissionCount;
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@ -58,6 +76,11 @@ float NzParticleEmitter::GetEmissionRate() const
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return m_emissionRate;
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}
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bool NzParticleEmitter::IsLagCompensationEnabled() const
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{
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return m_lagCompensationEnabled;
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}
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void NzParticleEmitter::SetEmissionCount(unsigned int count)
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{
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m_emissionCount = count;
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