Made bounding volume handing part of SceneNodes

Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
This commit is contained in:
Lynix
2015-01-20 20:35:16 +01:00
parent bce3cadfd5
commit 8a3c410d60
19 changed files with 127 additions and 229 deletions

View File

@@ -28,7 +28,6 @@ class NAZARA_API NzLight : public NzSceneNode
float GetAmbientFactor() const;
float GetAttenuation() const;
const NzBoundingVolumef& GetBoundingVolume() const;
NzColor GetColor() const;
float GetDiffuseFactor() const;
float GetInnerAngle() const;
@@ -54,15 +53,13 @@ class NAZARA_API NzLight : public NzSceneNode
private:
bool FrustumCull(const NzFrustumf& frustum) const override;
void InvalidateNode() override;
void MakeBoundingVolume() const override;
void Register() override;
void Unregister() override;
void UpdateBoundingVolume() const;
nzLightType m_type;
mutable NzBoundingVolumef m_boundingVolume;
NzColor m_color;
mutable bool m_boundingVolumeUpdated;
float m_ambientFactor;
float m_attenuation;
float m_diffuseFactor;