Made bounding volume handing part of SceneNodes
Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
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@@ -14,6 +14,8 @@
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Utility/Node.hpp>
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class NzScene;
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class NAZARA_API NzSceneNode : public NzNode
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{
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friend class NzScene;
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@@ -29,7 +31,7 @@ class NAZARA_API NzSceneNode : public NzNode
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void EnableDrawing(bool drawingEnabled);
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NzVector3f GetBackward() const;
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virtual const NzBoundingVolumef& GetBoundingVolume() const = 0;
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virtual const NzBoundingVolumef& GetBoundingVolume() const;
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NzVector3f GetDown() const;
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NzVector3f GetForward() const;
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NzVector3f GetLeft() const;
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@@ -39,6 +41,8 @@ class NAZARA_API NzSceneNode : public NzNode
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virtual nzSceneNodeType GetSceneNodeType() const = 0;
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NzVector3f GetUp() const;
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void InvalidateAABB();
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virtual bool IsDrawable() const = 0;
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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@@ -48,6 +52,8 @@ class NAZARA_API NzSceneNode : public NzNode
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protected:
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virtual bool FrustumCull(const NzFrustumf& frustum) const;
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virtual void InvalidateNode() override;
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virtual void MakeBoundingVolume() const = 0;
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virtual void OnParenting(const NzNode* parent) override;
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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@@ -55,8 +61,11 @@ class NAZARA_API NzSceneNode : public NzNode
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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virtual void UpdateBoundingVolume() const;
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mutable NzBoundingVolumef m_boundingVolume;
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NzScene* m_scene;
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mutable bool m_boundingVolumeUpdated;
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bool m_drawingEnabled;
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bool m_visible;
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