Upgrade Physics2D and Physics3D
This commit is contained in:
@@ -8,7 +8,6 @@
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#define NAZARA_COLLIDER2D_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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@@ -18,20 +17,15 @@
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#include <Nazara/Physics2D/Enums.hpp>
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#include <vector>
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struct cpBody;
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struct cpShape;
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namespace Nz
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{
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class Collider2D;
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class RigidBody2D;
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using Collider2DConstRef = ObjectRef<const Collider2D>;
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using Collider2DLibrary = ObjectLibrary<Collider2D>;
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using Collider2DRef = ObjectRef<Collider2D>;
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class NAZARA_PHYSICS2D_API Collider2D : public RefCounted
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class NAZARA_PHYSICS2D_API Collider2D
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{
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friend Collider2DLibrary;
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friend RigidBody2D;
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friend class CompoundCollider2D; //< See CompoundCollider2D::CreateShapes
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@@ -74,7 +68,7 @@ namespace Nz
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NazaraSignal(OnColliderRelease, const Collider2D* /*collider*/);
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protected:
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virtual std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const = 0;
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virtual std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const = 0;
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UInt32 m_categoryMask;
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UInt32 m_collisionGroup;
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@@ -86,16 +80,9 @@ namespace Nz
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unsigned int m_collisionId;
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private:
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virtual std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const;
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static Collider2DLibrary::LibraryMap s_library;
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virtual std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const;
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};
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class BoxCollider2D;
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using BoxCollider2DConstRef = ObjectRef<const BoxCollider2D>;
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using BoxCollider2DRef = ObjectRef<BoxCollider2D>;
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class NAZARA_PHYSICS2D_API BoxCollider2D : public Collider2D
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{
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public:
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@@ -110,20 +97,13 @@ namespace Nz
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inline Vector2f GetSize() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static BoxCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Rectf m_rect;
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float m_radius;
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};
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class CircleCollider2D;
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using CircleCollider2DConstRef = ObjectRef<const CircleCollider2D>;
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using CircleCollider2DRef = ObjectRef<CircleCollider2D>;
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class NAZARA_PHYSICS2D_API CircleCollider2D : public Collider2D
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{
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public:
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@@ -136,50 +116,36 @@ namespace Nz
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inline float GetRadius() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static CircleCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_offset;
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float m_radius;
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};
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class CompoundCollider2D;
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using CompoundCollider2DConstRef = ObjectRef<const CompoundCollider2D>;
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using CompoundCollider2DRef = ObjectRef<CompoundCollider2D>;
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class NAZARA_PHYSICS2D_API CompoundCollider2D : public Collider2D
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{
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public:
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CompoundCollider2D(std::vector<Collider2DRef> geoms);
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CompoundCollider2D(std::vector<std::shared_ptr<Collider2D>> geoms);
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Nz::Vector2f ComputeCenterOfMass() const override;
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float ComputeMomentOfInertia(float mass) const override;
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inline bool DoesOverrideCollisionProperties() const;
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inline const std::vector<Collider2DRef>& GetGeoms() const;
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inline const std::vector<std::shared_ptr<Collider2D>>& GetGeoms() const;
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ColliderType2D GetType() const override;
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inline void OverridesCollisionProperties(bool shouldOverride);
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template<typename... Args> static CompoundCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::size_t GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Collider2DRef> m_geoms;
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std::vector<std::shared_ptr<Collider2D>> m_geoms;
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bool m_doesOverrideCollisionProperties;
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};
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class ConvexCollider2D;
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using ConvexCollider2DConstRef = ObjectRef<const ConvexCollider2D>;
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using ConvexCollider2DRef = ObjectRef<ConvexCollider2D>;
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class NAZARA_PHYSICS2D_API ConvexCollider2D : public Collider2D
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{
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public:
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@@ -191,20 +157,13 @@ namespace Nz
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ColliderType2D GetType() const override;
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inline const std::vector<Vector2d>& GetVertices() const;
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template<typename... Args> static ConvexCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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std::vector<Vector2d> m_vertices;
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float m_radius;
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};
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class NullCollider2D;
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using NullCollider2DConstRef = ObjectRef<const NullCollider2D>;
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using NullCollider2DRef = ObjectRef<NullCollider2D>;
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class NAZARA_PHYSICS2D_API NullCollider2D : public Collider2D
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{
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public:
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@@ -215,17 +174,10 @@ namespace Nz
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ColliderType2D GetType() const override;
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template<typename... Args> static NullCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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};
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class SegmentCollider2D;
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using SegmentCollider2DConstRef = ObjectRef<const SegmentCollider2D>;
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using SegmentCollider2DRef = ObjectRef<SegmentCollider2D>;
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class NAZARA_PHYSICS2D_API SegmentCollider2D : public Collider2D
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{
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public:
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@@ -243,10 +195,8 @@ namespace Nz
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inline float GetThickness() const;
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ColliderType2D GetType() const override;
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template<typename... Args> static SegmentCollider2DRef New(Args&&... args);
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private:
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std::size_t CreateShapes(RigidBody2D* body, std::vector<cpShape*>* shapes) const override;
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std::size_t CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const override;
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Vector2f m_first;
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Vector2f m_firstNeighbor;
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@@ -115,14 +115,6 @@ namespace Nz
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return m_rect.GetLengths();
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}
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template<typename... Args>
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BoxCollider2DRef BoxCollider2D::New(Args&&... args)
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{
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std::unique_ptr<BoxCollider2D> object(new BoxCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const Vector2f& CircleCollider2D::GetOffset() const
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{
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@@ -134,21 +126,13 @@ namespace Nz
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return m_radius;
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}
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template<typename... Args>
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CircleCollider2DRef CircleCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CircleCollider2D> object(new CircleCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline bool Nz::CompoundCollider2D::DoesOverrideCollisionProperties() const
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{
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return m_doesOverrideCollisionProperties;
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}
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inline const std::vector<Collider2DRef>& CompoundCollider2D::GetGeoms() const
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inline const std::vector<std::shared_ptr<Collider2D>>& CompoundCollider2D::GetGeoms() const
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{
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return m_geoms;
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}
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@@ -158,37 +142,12 @@ namespace Nz
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m_doesOverrideCollisionProperties = shouldOverride;
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}
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template<typename... Args>
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CompoundCollider2DRef CompoundCollider2D::New(Args&&... args)
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{
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std::unique_ptr<CompoundCollider2D> object(new CompoundCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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inline const std::vector<Vector2d>& ConvexCollider2D::GetVertices() const
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{
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return m_vertices;
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}
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template<typename... Args>
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ConvexCollider2DRef ConvexCollider2D::New(Args&&... args)
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{
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std::unique_ptr<ConvexCollider2D> object(new ConvexCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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NullCollider2DRef NullCollider2D::New(Args&&... args)
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{
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std::unique_ptr<NullCollider2D> object(new NullCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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SegmentCollider2D::SegmentCollider2D(const Vector2f& first, const Vector2f& second, float thickness) :
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SegmentCollider2D(first, first, second, second, thickness)
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@@ -233,15 +192,6 @@ namespace Nz
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{
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return m_thickness;
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}
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template<typename... Args>
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SegmentCollider2DRef SegmentCollider2D::New(Args&&... args)
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{
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std::unique_ptr<SegmentCollider2D> object(new SegmentCollider2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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@@ -9,16 +9,16 @@
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namespace Nz
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{
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enum ColliderType2D
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enum class ColliderType2D
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{
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ColliderType2D_Box,
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ColliderType2D_Compound,
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ColliderType2D_Convex,
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ColliderType2D_Circle,
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ColliderType2D_Null,
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ColliderType2D_Segment,
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Box,
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Compound,
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Convex,
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Circle,
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Null,
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Segment,
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ColliderType2D_Max = ColliderType2D_Segment
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Max = Segment
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};
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}
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@@ -30,7 +30,7 @@ namespace Nz
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using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
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RigidBody2D(PhysWorld2D* world, float mass);
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RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom);
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RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
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RigidBody2D(const RigidBody2D& object);
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RigidBody2D(RigidBody2D&& object) noexcept;
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~RigidBody2D();
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@@ -55,7 +55,7 @@ namespace Nz
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inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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float GetElasticity(std::size_t shapeIndex = 0) const;
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float GetFriction(std::size_t shapeIndex = 0) const;
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const Collider2DRef& GetGeom() const;
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const std::shared_ptr<Collider2D>& GetGeom() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
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@@ -84,7 +84,7 @@ namespace Nz
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void SetElasticity(std::size_t shapeIndex, float elasticity);
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void SetFriction(float friction);
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void SetFriction(std::size_t shapeIndex, float friction);
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void SetGeom(Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
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void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
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void SetMass(float mass, bool recomputeMoment = true);
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void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
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void SetMomentOfInertia(float moment);
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@@ -122,7 +122,7 @@ namespace Nz
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Vector2f m_positionOffset;
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VelocityFunc m_velocityFunc;
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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std::shared_ptr<Collider2D> m_geom;
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cpBody* m_handle;
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void* m_userData;
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PhysWorld2D* m_world;
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@@ -9,8 +9,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Box.hpp>
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@@ -30,17 +28,11 @@ namespace Nz
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///TODO: SceneGeom
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///TODO: TreeGeom
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class Collider3D;
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class PrimitiveList;
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class PhysWorld3D;
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using Collider3DConstRef = ObjectRef<const Collider3D>;
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using Collider3DLibrary = ObjectLibrary<Collider3D>;
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using Collider3DRef = ObjectRef<Collider3D>;
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class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
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class NAZARA_PHYSICS3D_API Collider3D
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{
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friend Collider3DLibrary;
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friend class Physics3D;
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public:
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@@ -62,7 +54,7 @@ namespace Nz
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Collider3D& operator=(const Collider3D&) = delete;
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Collider3D& operator=(Collider3D&&) = delete;
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static Collider3DRef Build(const PrimitiveList& list);
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static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
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// Signals:
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NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
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@@ -70,19 +62,9 @@ namespace Nz
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protected:
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virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
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static bool Initialize();
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static void Uninitialize();
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mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
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static Collider3DLibrary::LibraryMap s_library;
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};
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class BoxCollider3D;
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using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
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using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
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class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
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{
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public:
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@@ -95,8 +77,6 @@ namespace Nz
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Vector3f GetLengths() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static BoxCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -104,11 +84,6 @@ namespace Nz
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Vector3f m_lengths;
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};
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class CapsuleCollider3D;
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using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
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using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
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class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
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{
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public:
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@@ -119,8 +94,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -129,32 +102,20 @@ namespace Nz
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float m_radius;
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};
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class CompoundCollider3D;
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using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
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using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
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class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
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{
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public:
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CompoundCollider3D(std::vector<Collider3DRef> geoms);
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CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms);
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const std::vector<Collider3DRef>& GetGeoms() const;
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const std::vector<std::shared_ptr<Collider3D>>& GetGeoms() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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||||
std::vector<Collider3DRef> m_geoms;
|
||||
std::vector<std::shared_ptr<Collider3D>> m_geoms;
|
||||
};
|
||||
|
||||
class ConeCollider3D;
|
||||
|
||||
using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
|
||||
using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
@@ -165,8 +126,6 @@ namespace Nz
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConeCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
@@ -175,11 +134,6 @@ namespace Nz
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class ConvexCollider3D;
|
||||
|
||||
using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
|
||||
using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
@@ -188,8 +142,6 @@ namespace Nz
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
@@ -198,11 +150,6 @@ namespace Nz
|
||||
float m_tolerance;
|
||||
};
|
||||
|
||||
class CylinderCollider3D;
|
||||
|
||||
using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
|
||||
using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
@@ -213,8 +160,6 @@ namespace Nz
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
@@ -223,11 +168,6 @@ namespace Nz
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class NullCollider3D;
|
||||
|
||||
using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
|
||||
using NullCollider3DRef = ObjectRef<NullCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
@@ -237,17 +177,10 @@ namespace Nz
|
||||
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static NullCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
};
|
||||
|
||||
class SphereCollider3D;
|
||||
|
||||
using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
|
||||
using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
|
||||
|
||||
class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
|
||||
{
|
||||
public:
|
||||
@@ -260,8 +193,6 @@ namespace Nz
|
||||
float GetRadius() const;
|
||||
ColliderType3D GetType() const override;
|
||||
|
||||
template<typename... Args> static SphereCollider3DRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
|
||||
|
||||
|
||||
@@ -2,82 +2,12 @@
|
||||
// This file is part of the "Nazara Engine - Physics 3D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <memory>
|
||||
#include <Nazara/Physics3D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
template<typename... Args>
|
||||
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NullCollider3DRef NullCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
|
||||
{
|
||||
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
|
||||
|
||||
return object.release();
|
||||
}
|
||||
}
|
||||
|
||||
#include <Nazara/Physics3D/DebugOff.hpp>
|
||||
|
||||
@@ -9,21 +9,21 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
enum ColliderType3D
|
||||
enum class ColliderType3D
|
||||
{
|
||||
ColliderType3D_Box,
|
||||
ColliderType3D_Capsule,
|
||||
ColliderType3D_Cone,
|
||||
ColliderType3D_Compound,
|
||||
ColliderType3D_ConvexHull,
|
||||
ColliderType3D_Cylinder,
|
||||
ColliderType3D_Heightfield,
|
||||
ColliderType3D_Null,
|
||||
ColliderType3D_Scene,
|
||||
ColliderType3D_Sphere,
|
||||
ColliderType3D_Tree,
|
||||
Box,
|
||||
Capsule,
|
||||
Cone,
|
||||
Compound,
|
||||
ConvexHull,
|
||||
Cylinder,
|
||||
Heightfield,
|
||||
Null,
|
||||
Scene,
|
||||
Sphere,
|
||||
Tree,
|
||||
|
||||
ColliderType3D_Max = ColliderType3D_Tree
|
||||
Max = Tree
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace Nz
|
||||
struct Config {};
|
||||
|
||||
Physics3D(Config /*config*/);
|
||||
~Physics3D();
|
||||
~Physics3D() = default;
|
||||
|
||||
unsigned int GetMemoryUsed();
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Nz
|
||||
{
|
||||
public:
|
||||
RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
|
||||
RigidBody3D(const RigidBody3D& object);
|
||||
RigidBody3D(RigidBody3D&& object);
|
||||
~RigidBody3D();
|
||||
@@ -40,7 +40,7 @@ namespace Nz
|
||||
Boxf GetAABB() const;
|
||||
Vector3f GetAngularDamping() const;
|
||||
Vector3f GetAngularVelocity() const;
|
||||
const Collider3DRef& GetGeom() const;
|
||||
const std::shared_ptr<Collider3D>& GetGeom() const;
|
||||
float GetGravityFactor() const;
|
||||
NewtonBody* GetHandle() const;
|
||||
float GetLinearDamping() const;
|
||||
@@ -61,7 +61,7 @@ namespace Nz
|
||||
|
||||
void SetAngularDamping(const Vector3f& angularDamping);
|
||||
void SetAngularVelocity(const Vector3f& angularVelocity);
|
||||
void SetGeom(Collider3DRef geom);
|
||||
void SetGeom(std::shared_ptr<Collider3D> geom);
|
||||
void SetGravityFactor(float gravityFactor);
|
||||
void SetLinearDamping(float damping);
|
||||
void SetLinearVelocity(const Vector3f& velocity);
|
||||
@@ -81,7 +81,7 @@ namespace Nz
|
||||
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
|
||||
static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
|
||||
|
||||
Collider3DRef m_geom;
|
||||
std::shared_ptr<Collider3D> m_geom;
|
||||
Matrix4f m_matrix;
|
||||
Vector3f m_forceAccumulator;
|
||||
Vector3f m_torqueAccumulator;
|
||||
|
||||
@@ -25,20 +25,20 @@ namespace Ndk
|
||||
friend class PhysicsSystem2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom = std::shared_ptr<Nz::Collider2D>());
|
||||
CollisionComponent2D(const CollisionComponent2D& collision);
|
||||
~CollisionComponent2D() = default;
|
||||
|
||||
Nz::Rectf GetAABB() const;
|
||||
const Nz::Collider2DRef& GetGeom() const;
|
||||
const std::shared_ptr<Nz::Collider2D>& GetGeom() const;
|
||||
const Nz::Vector2f& GetGeomOffset() const;
|
||||
|
||||
void Recenter(const Nz::Vector2f& origin);
|
||||
|
||||
void SetGeom(Nz::Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetGeom(std::shared_ptr<Nz::Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
|
||||
void SetGeomOffset(const Nz::Vector2f& geomOffset);
|
||||
|
||||
CollisionComponent2D& operator=(Nz::Collider2DRef geom);
|
||||
CollisionComponent2D& operator=(std::shared_ptr<Nz::Collider2D> geom);
|
||||
CollisionComponent2D& operator=(CollisionComponent2D&& collision) = delete;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
@@ -56,7 +56,7 @@ namespace Ndk
|
||||
void OnDetached() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody2D> m_staticBody;
|
||||
Nz::Collider2DRef m_geom;
|
||||
std::shared_ptr<Nz::Collider2D> m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Ndk
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D::CollisionComponent2D(Nz::Collider2DRef geom) :
|
||||
inline CollisionComponent2D::CollisionComponent2D(std::shared_ptr<Nz::Collider2D> geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace Ndk
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider2DRef& CollisionComponent2D::GetGeom() const
|
||||
inline const std::shared_ptr<Nz::Collider2D>& CollisionComponent2D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace Ndk
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(Nz::Collider2DRef geom)
|
||||
inline CollisionComponent2D& CollisionComponent2D::operator=(std::shared_ptr<Nz::Collider2D> geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
|
||||
@@ -23,15 +23,15 @@ namespace Ndk
|
||||
friend class PhysicsSystem3D;
|
||||
|
||||
public:
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom = std::shared_ptr<Nz::Collider3D>());
|
||||
CollisionComponent3D(const CollisionComponent3D& collision);
|
||||
~CollisionComponent3D() = default;
|
||||
|
||||
const Nz::Collider3DRef& GetGeom() const;
|
||||
const std::shared_ptr<Nz::Collider3D>& GetGeom() const;
|
||||
|
||||
void SetGeom(Nz::Collider3DRef geom);
|
||||
void SetGeom(std::shared_ptr<Nz::Collider3D> geom);
|
||||
|
||||
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
|
||||
CollisionComponent3D& operator=(std::shared_ptr<Nz::Collider3D> geom);
|
||||
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = delete;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
@@ -48,7 +48,7 @@ namespace Ndk
|
||||
void OnEntityEnabled() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
||||
Nz::Collider3DRef m_geom;
|
||||
std::shared_ptr<Nz::Collider3D> m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Ndk
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent3D::CollisionComponent3D(Nz::Collider3DRef geom) :
|
||||
inline CollisionComponent3D::CollisionComponent3D(std::shared_ptr<Nz::Collider3D> geom) :
|
||||
m_geom(std::move(geom)),
|
||||
m_bodyUpdated(false)
|
||||
{
|
||||
@@ -33,7 +33,7 @@ namespace Ndk
|
||||
* \return A constant reference to the physics geometry
|
||||
*/
|
||||
|
||||
inline const Nz::Collider3DRef& CollisionComponent3D::GetGeom() const
|
||||
inline const std::shared_ptr<Nz::Collider3D>& CollisionComponent3D::GetGeom() const
|
||||
{
|
||||
return m_geom;
|
||||
}
|
||||
@@ -45,7 +45,7 @@ namespace Ndk
|
||||
* \param geom Reference to a geometry symbolizing the entity
|
||||
*/
|
||||
|
||||
inline CollisionComponent3D& CollisionComponent3D::operator=(Nz::Collider3DRef geom)
|
||||
inline CollisionComponent3D& CollisionComponent3D::operator=(std::shared_ptr<Nz::Collider3D> geom)
|
||||
{
|
||||
SetGeom(geom);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user