Upgrade Physics2D and Physics3D

This commit is contained in:
Jérôme Leclercq
2021-05-24 19:12:21 +02:00
parent 4bcb63d776
commit 8b0b5295f7
25 changed files with 239 additions and 448 deletions

View File

@@ -30,7 +30,7 @@ namespace Nz
using VelocityFunc = std::function<void(RigidBody2D& body2D, const Nz::Vector2f& gravity, float damping, float deltaTime)>;
RigidBody2D(PhysWorld2D* world, float mass);
RigidBody2D(PhysWorld2D* world, float mass, Collider2DRef geom);
RigidBody2D(PhysWorld2D* world, float mass, std::shared_ptr<Collider2D> geom);
RigidBody2D(const RigidBody2D& object);
RigidBody2D(RigidBody2D&& object) noexcept;
~RigidBody2D();
@@ -55,7 +55,7 @@ namespace Nz
inline Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
float GetElasticity(std::size_t shapeIndex = 0) const;
float GetFriction(std::size_t shapeIndex = 0) const;
const Collider2DRef& GetGeom() const;
const std::shared_ptr<Collider2D>& GetGeom() const;
cpBody* GetHandle() const;
float GetMass() const;
Vector2f GetMassCenter(CoordSys coordSys = CoordSys_Local) const;
@@ -84,7 +84,7 @@ namespace Nz
void SetElasticity(std::size_t shapeIndex, float elasticity);
void SetFriction(float friction);
void SetFriction(std::size_t shapeIndex, float friction);
void SetGeom(Collider2DRef geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
void SetGeom(std::shared_ptr<Collider2D> geom, bool recomputeMoment = true, bool recomputeMassCenter = true);
void SetMass(float mass, bool recomputeMoment = true);
void SetMassCenter(const Vector2f& center, CoordSys coordSys = CoordSys_Local);
void SetMomentOfInertia(float moment);
@@ -122,7 +122,7 @@ namespace Nz
Vector2f m_positionOffset;
VelocityFunc m_velocityFunc;
std::vector<cpShape*> m_shapes;
Collider2DRef m_geom;
std::shared_ptr<Collider2D> m_geom;
cpBody* m_handle;
void* m_userData;
PhysWorld2D* m_world;