Upgrade Physics2D and Physics3D
This commit is contained in:
@@ -9,8 +9,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/SparsePtr.hpp>
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#include <Nazara/Math/Box.hpp>
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@@ -30,17 +28,11 @@ namespace Nz
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///TODO: SceneGeom
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///TODO: TreeGeom
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class Collider3D;
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class PrimitiveList;
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class PhysWorld3D;
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using Collider3DConstRef = ObjectRef<const Collider3D>;
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using Collider3DLibrary = ObjectLibrary<Collider3D>;
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using Collider3DRef = ObjectRef<Collider3D>;
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class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
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class NAZARA_PHYSICS3D_API Collider3D
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{
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friend Collider3DLibrary;
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friend class Physics3D;
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public:
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@@ -62,7 +54,7 @@ namespace Nz
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Collider3D& operator=(const Collider3D&) = delete;
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Collider3D& operator=(Collider3D&&) = delete;
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static Collider3DRef Build(const PrimitiveList& list);
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static std::shared_ptr<Collider3D> Build(const PrimitiveList& list);
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// Signals:
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NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
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@@ -70,19 +62,9 @@ namespace Nz
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protected:
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virtual NewtonCollision* CreateHandle(PhysWorld3D* world) const = 0;
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static bool Initialize();
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static void Uninitialize();
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mutable std::unordered_map<PhysWorld3D*, NewtonCollision*> m_handles;
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static Collider3DLibrary::LibraryMap s_library;
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};
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class BoxCollider3D;
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using BoxCollider3DConstRef = ObjectRef<const BoxCollider3D>;
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using BoxCollider3DRef = ObjectRef<BoxCollider3D>;
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class NAZARA_PHYSICS3D_API BoxCollider3D : public Collider3D
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{
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public:
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@@ -95,8 +77,6 @@ namespace Nz
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Vector3f GetLengths() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static BoxCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -104,11 +84,6 @@ namespace Nz
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Vector3f m_lengths;
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};
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class CapsuleCollider3D;
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using CapsuleCollider3DConstRef = ObjectRef<const CapsuleCollider3D>;
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using CapsuleCollider3DRef = ObjectRef<CapsuleCollider3D>;
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class NAZARA_PHYSICS3D_API CapsuleCollider3D : public Collider3D
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{
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public:
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@@ -119,8 +94,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CapsuleCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -129,32 +102,20 @@ namespace Nz
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float m_radius;
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};
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class CompoundCollider3D;
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using CompoundCollider3DConstRef = ObjectRef<const CompoundCollider3D>;
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using CompoundCollider3DRef = ObjectRef<CompoundCollider3D>;
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class NAZARA_PHYSICS3D_API CompoundCollider3D : public Collider3D
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{
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public:
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CompoundCollider3D(std::vector<Collider3DRef> geoms);
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CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms);
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const std::vector<Collider3DRef>& GetGeoms() const;
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const std::vector<std::shared_ptr<Collider3D>>& GetGeoms() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CompoundCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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std::vector<Collider3DRef> m_geoms;
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std::vector<std::shared_ptr<Collider3D>> m_geoms;
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};
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class ConeCollider3D;
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using ConeCollider3DConstRef = ObjectRef<const ConeCollider3D>;
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using ConeCollider3DRef = ObjectRef<ConeCollider3D>;
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class NAZARA_PHYSICS3D_API ConeCollider3D : public Collider3D
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{
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public:
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@@ -165,8 +126,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static ConeCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -175,11 +134,6 @@ namespace Nz
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float m_radius;
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};
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class ConvexCollider3D;
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using ConvexCollider3DConstRef = ObjectRef<const ConvexCollider3D>;
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using ConvexCollider3DRef = ObjectRef<ConvexCollider3D>;
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class NAZARA_PHYSICS3D_API ConvexCollider3D : public Collider3D
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{
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public:
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@@ -188,8 +142,6 @@ namespace Nz
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ColliderType3D GetType() const override;
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template<typename... Args> static ConvexCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -198,11 +150,6 @@ namespace Nz
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float m_tolerance;
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};
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class CylinderCollider3D;
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using CylinderCollider3DConstRef = ObjectRef<const CylinderCollider3D>;
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using CylinderCollider3DRef = ObjectRef<CylinderCollider3D>;
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class NAZARA_PHYSICS3D_API CylinderCollider3D : public Collider3D
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{
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public:
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@@ -213,8 +160,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static CylinderCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -223,11 +168,6 @@ namespace Nz
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float m_radius;
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};
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class NullCollider3D;
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using NullCollider3DConstRef = ObjectRef<const NullCollider3D>;
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using NullCollider3DRef = ObjectRef<NullCollider3D>;
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class NAZARA_PHYSICS3D_API NullCollider3D : public Collider3D
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{
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public:
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@@ -237,17 +177,10 @@ namespace Nz
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ColliderType3D GetType() const override;
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template<typename... Args> static NullCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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};
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class SphereCollider3D;
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using SphereCollider3DConstRef = ObjectRef<const SphereCollider3D>;
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using SphereCollider3DRef = ObjectRef<SphereCollider3D>;
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class NAZARA_PHYSICS3D_API SphereCollider3D : public Collider3D
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{
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public:
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@@ -260,8 +193,6 @@ namespace Nz
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float GetRadius() const;
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ColliderType3D GetType() const override;
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template<typename... Args> static SphereCollider3DRef New(Args&&... args);
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private:
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NewtonCollision* CreateHandle(PhysWorld3D* world) const override;
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@@ -2,82 +2,12 @@
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// This file is part of the "Nazara Engine - Physics 3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics3D/Collider3D.hpp>
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#include <memory>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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template<typename... Args>
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BoxCollider3DRef BoxCollider3D::New(Args&&... args)
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{
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std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
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{
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std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
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{
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std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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ConeCollider3DRef ConeCollider3D::New(Args&&... args)
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{
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std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
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{
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std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
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{
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std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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NullCollider3DRef NullCollider3D::New(Args&&... args)
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{
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std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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SphereCollider3DRef SphereCollider3D::New(Args&&... args)
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{
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std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Physics3D/DebugOff.hpp>
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@@ -9,21 +9,21 @@
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namespace Nz
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{
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enum ColliderType3D
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enum class ColliderType3D
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{
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ColliderType3D_Box,
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ColliderType3D_Capsule,
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ColliderType3D_Cone,
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ColliderType3D_Compound,
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ColliderType3D_ConvexHull,
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ColliderType3D_Cylinder,
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ColliderType3D_Heightfield,
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ColliderType3D_Null,
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ColliderType3D_Scene,
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ColliderType3D_Sphere,
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ColliderType3D_Tree,
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Box,
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Capsule,
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Cone,
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Compound,
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ConvexHull,
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Cylinder,
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Heightfield,
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Null,
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Scene,
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Sphere,
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Tree,
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ColliderType3D_Max = ColliderType3D_Tree
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Max = Tree
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};
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}
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@@ -23,7 +23,7 @@ namespace Nz
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struct Config {};
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Physics3D(Config /*config*/);
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~Physics3D();
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~Physics3D() = default;
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unsigned int GetMemoryUsed();
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@@ -25,7 +25,7 @@ namespace Nz
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{
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public:
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RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(const RigidBody3D& object);
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RigidBody3D(RigidBody3D&& object);
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~RigidBody3D();
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@@ -40,7 +40,7 @@ namespace Nz
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Boxf GetAABB() const;
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Vector3f GetAngularDamping() const;
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Vector3f GetAngularVelocity() const;
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const Collider3DRef& GetGeom() const;
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const std::shared_ptr<Collider3D>& GetGeom() const;
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float GetGravityFactor() const;
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NewtonBody* GetHandle() const;
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float GetLinearDamping() const;
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@@ -61,7 +61,7 @@ namespace Nz
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void SetAngularDamping(const Vector3f& angularDamping);
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void SetAngularVelocity(const Vector3f& angularVelocity);
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void SetGeom(Collider3DRef geom);
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void SetGeom(std::shared_ptr<Collider3D> geom);
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void SetGravityFactor(float gravityFactor);
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void SetLinearDamping(float damping);
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void SetLinearVelocity(const Vector3f& velocity);
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@@ -81,7 +81,7 @@ namespace Nz
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static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);
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static void TransformCallback(const NewtonBody* body, const float* matrix, int threadIndex);
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Collider3DRef m_geom;
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std::shared_ptr<Collider3D> m_geom;
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Matrix4f m_matrix;
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Vector3f m_forceAccumulator;
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Vector3f m_torqueAccumulator;
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