Upgrade Physics2D and Physics3D

This commit is contained in:
Jérôme Leclercq
2021-05-24 19:12:21 +02:00
parent 4bcb63d776
commit 8b0b5295f7
25 changed files with 239 additions and 448 deletions

View File

@@ -2,82 +2,12 @@
// This file is part of the "Nazara Engine - Physics 3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Physics3D/Collider3D.hpp>
#include <memory>
#include <Nazara/Physics3D/Debug.hpp>
namespace Nz
{
template<typename... Args>
BoxCollider3DRef BoxCollider3D::New(Args&&... args)
{
std::unique_ptr<BoxCollider3D> object(new BoxCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CapsuleCollider3DRef CapsuleCollider3D::New(Args&&... args)
{
std::unique_ptr<CapsuleCollider3D> object(new CapsuleCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CompoundCollider3DRef CompoundCollider3D::New(Args&&... args)
{
std::unique_ptr<CompoundCollider3D> object(new CompoundCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
ConeCollider3DRef ConeCollider3D::New(Args&&... args)
{
std::unique_ptr<ConeCollider3D> object(new ConeCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
ConvexCollider3DRef ConvexCollider3D::New(Args&&... args)
{
std::unique_ptr<ConvexCollider3D> object(new ConvexCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
CylinderCollider3DRef CylinderCollider3D::New(Args&&... args)
{
std::unique_ptr<CylinderCollider3D> object(new CylinderCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
NullCollider3DRef NullCollider3D::New(Args&&... args)
{
std::unique_ptr<NullCollider3D> object(new NullCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
SphereCollider3DRef SphereCollider3D::New(Args&&... args)
{
std::unique_ptr<SphereCollider3D> object(new SphereCollider3D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics3D/DebugOff.hpp>