Upgrade Physics2D and Physics3D
This commit is contained in:
@@ -12,26 +12,26 @@ namespace Nz
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{
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namespace
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{
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Collider3DRef CreateGeomFromPrimitive(const Primitive& primitive)
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std::shared_ptr<Collider3D> CreateGeomFromPrimitive(const Primitive& primitive)
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{
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switch (primitive.type)
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{
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case PrimitiveType_Box:
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return BoxCollider3D::New(primitive.box.lengths, primitive.matrix);
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return std::make_shared<BoxCollider3D>(primitive.box.lengths, primitive.matrix);
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case PrimitiveType_Cone:
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return ConeCollider3D::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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return std::make_shared<ConeCollider3D>(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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case PrimitiveType_Plane:
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return BoxCollider3D::New(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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return std::make_shared<BoxCollider3D>(Vector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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///TODO: PlaneGeom?
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case PrimitiveType_Sphere:
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return SphereCollider3D::New(primitive.sphere.size, primitive.matrix.GetTranslation());
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return std::make_shared<SphereCollider3D>(primitive.sphere.size, primitive.matrix.GetTranslation());
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}
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NazaraError("Primitive type not handled (0x" + NumberToString(primitive.type, 16) + ')');
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return Collider3DRef();
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return std::shared_ptr<Collider3D>();
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}
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}
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@@ -148,42 +148,24 @@ namespace Nz
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return it->second;
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}
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Collider3DRef Collider3D::Build(const PrimitiveList& list)
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std::shared_ptr<Collider3D> Collider3D::Build(const PrimitiveList& list)
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{
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std::size_t primitiveCount = list.GetSize();
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if (primitiveCount > 1)
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{
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std::vector<Collider3DRef> geoms(primitiveCount);
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std::vector<std::shared_ptr<Collider3D>> geoms(primitiveCount);
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for (unsigned int i = 0; i < primitiveCount; ++i)
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geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
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return CompoundCollider3D::New(std::move(geoms));
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return std::make_shared<CompoundCollider3D>(std::move(geoms));
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}
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else if (primitiveCount > 0)
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return CreateGeomFromPrimitive(list.GetPrimitive(0));
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else
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return NullCollider3D::New();
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return std::make_shared<NullCollider3D>();
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}
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bool Collider3D::Initialize()
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{
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if (!Collider3DLibrary::Initialize())
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{
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NazaraError("Failed to initialise library");
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return false;
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}
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return true;
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}
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void Collider3D::Uninitialize()
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{
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Collider3DLibrary::Uninitialize();
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}
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Collider3DLibrary::LibraryMap Collider3D::s_library;
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/********************************** BoxCollider3D **********************************/
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BoxCollider3D::BoxCollider3D(const Vector3f& lengths, const Matrix4f& transformMatrix) :
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@@ -220,7 +202,7 @@ namespace Nz
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ColliderType3D BoxCollider3D::GetType() const
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{
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return ColliderType3D_Box;
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return ColliderType3D::Box;
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}
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NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -254,7 +236,7 @@ namespace Nz
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ColliderType3D CapsuleCollider3D::GetType() const
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{
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return ColliderType3D_Capsule;
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return ColliderType3D::Capsule;
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}
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NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -264,19 +246,19 @@ namespace Nz
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/******************************* CompoundCollider3D ********************************/
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CompoundCollider3D::CompoundCollider3D(std::vector<Collider3DRef> geoms) :
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CompoundCollider3D::CompoundCollider3D(std::vector<std::shared_ptr<Collider3D>> geoms) :
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m_geoms(std::move(geoms))
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{
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}
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const std::vector<Collider3DRef>& CompoundCollider3D::GetGeoms() const
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const std::vector<std::shared_ptr<Collider3D>>& CompoundCollider3D::GetGeoms() const
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{
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return m_geoms;
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}
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ColliderType3D CompoundCollider3D::GetType() const
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{
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return ColliderType3D_Compound;
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return ColliderType3D::Compound;
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}
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NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -284,12 +266,12 @@ namespace Nz
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NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
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NewtonCompoundCollisionBeginAddRemove(compoundCollision);
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for (const Collider3DRef& geom : m_geoms)
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for (const std::shared_ptr<Collider3D>& geom : m_geoms)
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{
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if (geom->GetType() == ColliderType3D_Compound)
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if (geom->GetType() == ColliderType3D::Compound)
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{
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CompoundCollider3D* compoundGeom = static_cast<CompoundCollider3D*>(geom.Get());
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for (const Collider3DRef& piece : compoundGeom->GetGeoms())
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CompoundCollider3D& compoundGeom = static_cast<CompoundCollider3D&>(*geom);
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for (const std::shared_ptr<Collider3D>& piece : compoundGeom.GetGeoms())
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NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
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}
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else
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@@ -326,7 +308,7 @@ namespace Nz
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ColliderType3D ConeCollider3D::GetType() const
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{
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return ColliderType3D_Cone;
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return ColliderType3D::Cone;
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}
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NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -357,7 +339,7 @@ namespace Nz
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ColliderType3D ConvexCollider3D::GetType() const
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{
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return ColliderType3D_ConvexHull;
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return ColliderType3D::ConvexHull;
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}
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NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -391,7 +373,7 @@ namespace Nz
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ColliderType3D CylinderCollider3D::GetType() const
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{
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return ColliderType3D_Cylinder;
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return ColliderType3D::Cylinder;
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}
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NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -407,7 +389,7 @@ namespace Nz
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ColliderType3D NullCollider3D::GetType() const
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{
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return ColliderType3D_Null;
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return ColliderType3D::Null;
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}
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void NullCollider3D::ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const
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@@ -458,7 +440,7 @@ namespace Nz
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ColliderType3D SphereCollider3D::GetType() const
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{
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return ColliderType3D_Sphere;
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return ColliderType3D::Sphere;
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}
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NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
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@@ -16,13 +16,6 @@ namespace Nz
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Physics3D::Physics3D(Config /*config*/) :
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ModuleBase("Physics3D", this)
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{
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if (!Collider3D::Initialize())
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throw std::runtime_error("failed to initialize colliders");
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}
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Physics3D::~Physics3D()
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{
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Collider3D::Uninitialize();
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}
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unsigned int Physics3D::GetMemoryUsed()
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@@ -12,11 +12,11 @@
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namespace Nz
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{
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RigidBody3D::RigidBody3D(PhysWorld3D* world, const Matrix4f& mat) :
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RigidBody3D(world, NullCollider3D::New(), mat)
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RigidBody3D(world, std::make_shared<NullCollider3D>(), mat)
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{
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}
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RigidBody3D::RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat) :
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RigidBody3D::RigidBody3D(PhysWorld3D* world, std::shared_ptr<Collider3D> geom, const Matrix4f& mat) :
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m_geom(std::move(geom)),
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m_matrix(mat),
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m_forceAccumulator(Vector3f::Zero()),
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@@ -28,7 +28,7 @@ namespace Nz
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NazaraAssert(m_world, "Invalid world");
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if (!m_geom)
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m_geom = NullCollider3D::New();
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m_geom = std::make_shared<NullCollider3D>();
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m_body = NewtonCreateDynamicBody(m_world->GetHandle(), m_geom->GetHandle(m_world), m_matrix);
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NewtonBodySetUserData(m_body, this);
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@@ -165,7 +165,7 @@ namespace Nz
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return angularVelocity;
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}
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const Collider3DRef& RigidBody3D::GetGeom() const
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const std::shared_ptr<Collider3D>& RigidBody3D::GetGeom() const
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{
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return m_geom;
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}
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@@ -276,14 +276,14 @@ namespace Nz
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NewtonBodySetOmega(m_body, &angularVelocity.x);
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}
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void RigidBody3D::SetGeom(Collider3DRef geom)
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void RigidBody3D::SetGeom(std::shared_ptr<Collider3D> geom)
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{
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if (m_geom.Get() != geom)
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if (m_geom != geom)
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{
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if (geom)
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m_geom = geom;
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m_geom = std::move(geom);
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else
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m_geom = NullCollider3D::New();
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m_geom = std::make_shared<NullCollider3D>();
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NewtonBodySetCollision(m_body, m_geom->GetHandle(m_world));
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}
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